Editing Tech

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 71: Line 71:


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', the window to tech has been slightly increased from 8 frames to 11 frames, and the ability to buffer a tech in hitlag has been restored from previous games. It is also possible to tech while already making contact with walls and ceilings, but not the ground. To compensate, the shield button can be held for much longer than the 11 frame window and a tech can still be performed on the ground. Additionally, footstool jumps can now be teched, while grounded meteor smashes once again cannot be teched, regardless of hitlag modifiers. Teching while reeling works on the ground once more, like in previous games.
In ''Ultimate'', the window to tech has been slightly increased from 8 frames to 11 frames, and the ability to buffer a tech in hitlag has been restored from previous games. It is also possible to tech while already making contact with walls and ceilings, but not the ground. To compensate, the shield button can be held for much longer than the 11 frame window and a tech can still be performed on the ground. Additionally, footstool jumps can now be teched, while grounded meteor smashes can no longer be teched, regardless of hitlag modifiers. Teching while reeling works on the ground once more, like in previous games.


While all of ''Smash 4''{{'}}s untechable situations have been removed (including hitting {{SSBU|Cloud}} at the peak of his Climhazzard), there is now a knockback-based threshold; sustaining too much knockback at a certain distance from a surface will prevent players from teching, making stage spikes guaranteed at high enough percents (or when hitting a surface with a current launch speed of 6 or higher). The visual indicator for an untechable move is the green shockwave of the rebounding character having a larger red shockwave surrounding it. This threshold is also much smaller for ground techs than walls and ceilings, making meteor smashes more effective on-stage on aerial opponents. Players can attempt to mitigate this threshold on walls by holding down while sustaining knockback, due to the unchanged [[directional influence]] and LSI mechanics from ''Smash 4''.<ref>https://www.youtube.com/watch?v=Q-ge7VRRWUo</ref>
While all of ''Smash 4''{{'}}s untechable situations have been removed (including hitting {{SSBU|Cloud}} at the peak of his Climhazzard), there is now a knockback-based threshold; sustaining too much knockback at a certain distance from a surface will prevent players from teching, making stage spikes guaranteed at high enough percents (or when hitting a surface with a current launch speed of 6 or higher). The visual indicator for an untechable move is the green shockwave of the rebounding character having a larger red shockwave surrounding it. This threshold is also much smaller for ground techs than walls and ceilings, making meteor smashes more effective on-stage on aerial opponents. Players can attempt to mitigate this threshold on walls by holding down while sustaining knockback, due to the unchanged [[directional influence]] and LSI mechanics from ''Smash 4''.<ref>https://www.youtube.com/watch?v=Q-ge7VRRWUo</ref>

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)