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'''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. They challenge two to eight players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match, including the Screen Shrink and falling [[Bob-omb]]s in ''Ultimate''. | '''Super Sudden Death''' or '''300%''' is a [[Special Melee]] mode in ''[[Super Smash Bros. Melee]]'', a [[Special Brawl]] and [[Special Smash]] option in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} respectively, and appears as its own, separate mode under Special Smash in ''[[Super Smash Bros. Ultimate]]''. They challenge two to eight players to a match where each player's [[damage]] percentage is automatically set to 300% each stock. This is much like [[Sudden Death]] which occurs after a tie in a standard [[Vs. Mode]] match, including the Screen Shrink and falling [[Bob-omb]]s in ''Ultimate''. | ||
Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent. As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback. In ''Melee | Super Sudden Death radically changes the way the game is played as virtually any attack with [[knockback]] scaling can [[KO]] the opponent. As such, this mode tends to greatly favor extremely fast characters such as {{SSBB|Sonic}} and characters with powerful projectiles such as [[Samus]]. Even {{SSBB|Pit}}'s [[Palutena's Arrow|arrows]] can cause significant knockback in this mode. Conversely, slow, powerful characters such as {{SSBB|Ike}} are at the greatest disadvantage because the advantage they gain through greater knockback from attacks is negated by ''all'' attacks having extreme knockback. In ''Melee" and ''Brawl'', this mode lacks the falling Bob-ombs that fall on the opponents after a certain duration of time. | ||
In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death. | In ''Melee'', the songs on Mushroom [[Mushroom Kingdom (SSBM)|Kingdom]] and [[Mushroom Kingdom II|Kingdom II]] are changed to ''Mushroom Kingdom (Finale)'' and ''Mushroom Kingdom II (Finale)'', respectively, during this mode (if one does not play the ''Dr. Mario'' [[alternate music]]), as they are in the regular Sudden Death. |