Editing Super Smash Bros. Melee in competitive play

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 161: Line 161:
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.


Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impossible due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions; as such, ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.
Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impractical due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions and as such ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.


As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to incorporate [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.
As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to introduce [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.


With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
Line 171: Line 171:
Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  
Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  


On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who started attending tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.
On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who have started coming to these tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.


{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|aMSa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most difficult tournament of all time -- with 23 of the top 25-ranked players at the time having attended -- but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend ''Melee'' against arguments of the game's limited number of tournament-viable characters.
{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|aMSa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most stacked tournament of all time, with 23 of the top 25-ranked players at the time having attended, but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend "Melee" against arguments of the game's limited number of tournament-viable characters.


The closing months of 2022 and beginning months of 2023 saw several harsh setbacks for competitive play, ''Melee'' included. November saw the cancellations of the {{Trn|Smash World Tour 2022}} and the {{Trn|Panda Cup}}. Due to the controversy that came with the cancellations, {{Team|Panda}} also disbanded, reverting the yearly rankings to the "SSBMRank" moniker. The beginning 2023 saw the end of the {{Trn|Smash Summit|series}} series following {{Team|Beyond the Summit}}'s dissolution, while other teams that had ''Melee'' rosters such as {{Team|Counter Logic Gaming}} followed suit or dropped their rosters.  
The closing months of 2022 and beginning months of 2023 saw several harsh setbacks for competitive play, ''Melee'' included. November saw the cancellations of the {{Trn|Smash World Tour 2022}} and the {{Trn|Panda Cup}}. Due to the controversy that came with the cancellations, {{Team|Panda}} also disbanded, reverting the yearly rankings to the "SSBMRank" moniker. The beginning 2023 saw the end of the {{Trn|Smash Summit|series}} series following {{Team|Beyond the Summit}}'s dissolution, while other teams that had ''Melee'' rosters such as {{Team|Counter Logic Gaming}} followed suit or dropped their rosters.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: