Editing Super Smash Bros. 4

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**To compensate, several meteor smashes are now weaker, with a few requiring more specific hitboxes (such as {{SSB4|Ike}}'s down aerial).
**To compensate, several meteor smashes are now weaker, with a few requiring more specific hitboxes (such as {{SSB4|Ike}}'s down aerial).
*Characters that are meteor smashed onto a floor will now bounce back up at a fraction of their current knockback speed.
*Characters that are meteor smashed onto a floor will now bounce back up at a fraction of their current knockback speed.
*All characters are granted 70 frames of invulnerability to all [[grab]]s and [[command grab]]s after being released from a grab or [[throw]]n, making it impossible to perform [[chain grab]]s.
*All characters are granted 70 frames of invulnerability to all [[grab]]s after being released from a grab or [[throw]]n (not counting special moves), making it impossible to perform [[chain grab]]s.
*[[Stale-move negation]] has been weakened, making it harder for characters to abuse the above mechanic which allows for moves to combo for longer; at the same time, characters do not have to worry about preserving their KO moves as much as they did in ''Brawl'', though still more than in ''Melee.''
*[[Stale-move negation]] has been weakened, making it harder for characters to abuse the above mechanic which allows for moves to combo for longer; at the same time, characters do not have to worry about preserving their KO moves as much as they did in ''Brawl'', though still more than in ''Melee.''
*[[Hitstun canceling]], a controversial mechanic introduced in ''Brawl'' that allowed characters to escape combos with ease, has been toned down. Characters can now air dodge or use an aerial attack to cancel hitstun after 40 or 45 frames respectively, compared to ''Brawl''’s 13/25 frames, with the window being pushed back when a character sustains 69 or more frames of hitstun, due to a limit being set on how fast a fighter's current launch speed can be when attempting to cancel hitstun.
*[[Hitstun canceling]], a controversial mechanic introduced in ''Brawl'' that allowed characters to escape combos with ease, has been toned down. Characters can now air dodge or use an aerial attack to cancel hitstun after 40 or 45 frames respectively, compared to ''Brawl''’s 13/25 frames, with the window being pushed back when a character sustains 69 or more frames of hitstun, due to a limit being set on how fast a fighter's current launch speed can be when attempting to cancel hitstun.

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