Editing Super Smash Bros. 4
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**Smoke trails of struck characters are now thick trails of light, which become more prominent with higher amounts of knockback and are colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color. | **Smoke trails of struck characters are now thick trails of light, which become more prominent with higher amounts of knockback and are colored according to which player would be credited with a potential [[KO]]. Should the KO occur, the attacker will flash with an aura of their own color. | ||
***In the Wii U version, the attacker's damage meter will also show a brief burst of flame when a KO occurs. | ***In the Wii U version, the attacker's damage meter will also show a brief burst of flame when a KO occurs. | ||
*[[Screen KO]]s | *[[Screen KO]]s has a new animation in which a fighter flies towards the screen and hits it face-first, staying in place briefly before sliding down. The overall animation has been lengthened to last a few frames longer than the Star KO animation. | ||
**The victim no longer uses their light knockback voice clip when colliding with the screen, being replaced by a sound effect. | **The victim no longer uses their light knockback voice clip when colliding with the screen, being replaced by a sound effect. | ||
*The echo effect used for [[Final Smash]]es, [[Star KO]]s and the [[announcer]], {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}}'s voice clips are smoother (with the exception of male {{SSB4|Wii Fit Trainer}} when using {{b|Wii Fit|Final Smash}}), in contrast to ''Brawl'' where they had a heavy reverberating effect. | *The echo effect used for [[Final Smash]]es, [[Star KO]]s and the [[announcer]], {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}}'s voice clips are smoother (with the exception of male {{SSB4|Wii Fit Trainer}} when using {{b|Wii Fit|Final Smash}}), in contrast to ''Brawl'' where they had a heavy reverberating effect. |