Editing Super Smash Bros. 4
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 191: | Line 191: | ||
*Several visual effects are significantly bolder and brighter: | *Several visual effects are significantly bolder and brighter: | ||
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones. | **Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones. | ||
**Most spherical, energy-based projectiles (such as [[Charge Shot]], [[Aura Sphere]] and [[Shadow Ball]]) now appear | **Most spherical, energy-based projectiles (such as [[Charge Shot]], [[Aura Sphere]] and [[Shadow Ball]]) now appear significantly spikier and are more visually intense. | ||
**Many attacks have bright motion trails, making their range more obvious. | **Many attacks have bright motion trails, making their range more obvious. | ||
***In the case of sword swings, most produce "afterimages" instead of being a solid blur of color, while characters with notable sweetspots (such as {{SSB4|Marth}} and {{SSB4|Roy}}) have trails that glow brightly at their sweetspots to emphasize them. | ***In the case of sword swings, most produce "afterimages" instead of being a solid blur of color, while characters with notable sweetspots (such as {{SSB4|Marth}} and {{SSB4|Roy}}) have trails that glow brightly at their sweetspots to emphasize them. |