Editing Super Smash Bros. 4

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*Several visual effects are significantly bolder and brighter:
*Several visual effects are significantly bolder and brighter:
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones.
**Attacks' visual effects (such as motion blurs) are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones.
**Most spherical, energy-based projectiles (such as [[Charge Shot]], [[Aura Sphere]] and [[Shadow Ball]]) now appear less smoothly designed and significantly spikier, alongside being more visually intense.
**Most spherical, energy-based projectiles (such as [[Charge Shot]], [[Aura Sphere]] and [[Shadow Ball]]) now appear significantly spikier and are more visually intense.
**Many attacks have bright motion trails, making their range more obvious.
**Many attacks have bright motion trails, making their range more obvious.
***In the case of sword swings, most produce "afterimages" instead of being a solid blur of color, while characters with notable sweetspots (such as {{SSB4|Marth}} and {{SSB4|Roy}}) have trails that glow brightly at their sweetspots to emphasize them.
***In the case of sword swings, most produce "afterimages" instead of being a solid blur of color, while characters with notable sweetspots (such as {{SSB4|Marth}} and {{SSB4|Roy}}) have trails that glow brightly at their sweetspots to emphasize them.

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