Editing Super Mario Maker

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 73: Line 73:


==Origin==
==Origin==
[[File:SuperMarioMakerOrigin.jpg|thumb|250px|left|The layout of ''Super Mario Maker''.]]The foundation for the original title was conceived as a spiritual successor to ''{{s|mariowiki|Mario Paint}}'', as Nintendo was interested in creating a successor for the [[Wii U]] utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D {{uv|Mario}} levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was ''{{s|supermariowiki|Super Mario Maker}}'', officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his [[Alternate costume (SSBU)#Mario|Builder outfit]].
[[File:SuperMarioMakerOrigin.jpg|thumb|200px|left|The layout of ''Super Mario Maker''.]]The foundation for the original title was conceived as a spiritual successor to ''{{s|mariowiki|Mario Paint}}'', as Nintendo was interested in creating a successor for the [[Wii U]] utilizing the GamePad's potential as a drawing tool. Meanwhile, the in-house development tools that would usually be used to create 2D {{uv|Mario}} levels were seen as enjoyable enough by staff to be pitched to Nintendo as a standalone project. Nintendo veteran Takashi Tezuka decided to combine the two concepts into one, and the result was ''{{s|supermariowiki|Super Mario Maker}}'', officially revealed at E3 2014 and releasing in September 2015 in commemoration of the series's 30th anniversary. This was also the first game to feature Mario in his [[Alternate costume (SSBU)#Mario|Builder outfit]].


In the original Wii U game, players can create their own 2D ''Mario'' levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, [[Mario]]'s arm, or the hand cursor from ''Mario Paint''. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the [[Super Leaf]] and Propeller Mushroom.
In the original Wii U game, players can create their own 2D ''Mario'' levels to play and share online using the four themes found on this stage. While editing a level by using the Wii U GamePad's touchscreen, a cursor appears on the TV screen as either a hand holding a stylus, a cat's arm, [[Mario]]'s arm, or the hand cursor from ''Mario Paint''. If a player tests their level with Mario placed above a bottomless pit, he will spawn on a small pink platform. Each theme includes Mario’s moveset from that respective title, such as the spin jump, kicking objects vertically, and the wall jump. The four game styles come with a multitude of themes such as Ground, Underwater, Underground, Airship, and Ghost House. Assets from across the four game styles can be placed including the game-exclusive power-ups such as the [[Super Leaf]] and Propeller Mushroom.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)