Editing Street Fighter (universe)

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During these updates, Capcom also worked alongside [[Bandai Namco]] to create the title ''Street Fighter X Tekken'' in 2012. Capcom was the primary developer, with the {{uv|Tekken}} development team only overseeing production. This entry was mired in controversy, such as unrealistic sales expectations, spending a great deal of development on purchasable gems that alter how a character plays that very few players invested in, intentionally delaying the release date of downloadable content that was already on game discs at launch, and other confusing and off-putting decisions that caused the game to fail on the market. The Tekken team were supposed to make a companion release titled ''Tekken X Street Fighter'' but that project was shelved indefinitely after the negative reception of the previous game. Not wanting assets to go to waste, characters and stages made specifically for this game were repurposed into ''Ultra Street Fighter IV'' when it released a year later.
During these updates, Capcom also worked alongside [[Bandai Namco]] to create the title ''Street Fighter X Tekken'' in 2012. Capcom was the primary developer, with the {{uv|Tekken}} development team only overseeing production. This entry was mired in controversy, such as unrealistic sales expectations, spending a great deal of development on purchasable gems that alter how a character plays that very few players invested in, intentionally delaying the release date of downloadable content that was already on game discs at launch, and other confusing and off-putting decisions that caused the game to fail on the market. The Tekken team were supposed to make a companion release titled ''Tekken X Street Fighter'' but that project was shelved indefinitely after the negative reception of the previous game. Not wanting assets to go to waste, characters and stages made specifically for this game were repurposed into ''Ultra Street Fighter IV'' when it released a year later.


''Ultra Street Fighter IV'' was not initially planned to be made, as the next entry in the franchise was expected to release at that point. However, many hurdles and poor decisions during development, such as a studio that does not primarily create make video games being contracted as head developer to various foundational decisions that did not work out, development then shifted back to Dimps, who were already wrapping up the ''Street Fighter IV'' series and was trying to salvage ''Street Fighter X Tekken''.
''Ultra Street Fighter IV'' was not initially planned to be made, as the next entry in the franchise was expected to release at that point. However, many hurdles and poor decisions during development, such as a studio that does not primarily create make video games being contracted as head developer to various foundational decisions that did not work out, development then shifted back to Dimps, who were already wrapping up the ''Street Fighter IV'' series and was trying to salvage ''Street Fighter X Tekken''. Their new version of this project was revealed in 2014 as ''Street Fighter V''. The game released in 2016 on PlayStation 4 and Microsoft Windows. Sony helped fund the game in exchange for console exclusivity. The game was met with controversy even prior to release, primarily with its somewhat sloppy presentation and disastrous public beta tests that had to end early due to the sheer amount of problems. Upon release, the game was a bare-bones experience with not much to do other than play games locally or online and next to no replayable single-player content. What was there seemed to be geared towards an Esports experience first and foremost, including features like high input lag and intentionally easier execution to be more beginner friendly at the expense of experienced players. Updates gradually introduced content like a proper story mode, which itself was negatively received for being too easy and poorly written, as well as items that could be bought with in-game currency that evolved into wearable sponsored content that put many players off. The game received a major update titled ''Street Fighter V: Arcade Edition'' in 2017, which introduced new content and addressed many issues with the base game. Said base game also became a free to play option around this time. A proper arcade version of the game released exclusively in Japan in 2019, titled ''Street Fighter V: Type Arcade'' and running on the Taito Type X4 arcade board. Another update released in 2020 titled ''Street Fighter V: Champion Edition'', which again added content and addressed issues. By this point, the game was generally considered in a much better state than at launch. One more season of downloadable content was introduced in 2020 and into 2021. The developers claimed this season was done to bide time while working on the next game.


Their new version of this project was revealed in 2014 as ''Street Fighter V''. The game released in 2016 on PlayStation 4 and Microsoft Windows. Sony helped fund the game in exchange for console exclusivity. The game was met with controversy even prior to release, primarily with its somewhat sloppy presentation and disastrous public beta tests that had to end early due to the sheer amount of problems. Upon release, the game was a bare-bones experience with not much to do other than play games locally or online and next to no replayable single-player content. What was there seemed to be geared towards an Esports experience first and foremost, including features like high input lag and intentionally easier execution to be more beginner friendly at the expense of experienced players. Updates gradually introduced content like a proper story mode, which itself was negatively received for being too easy and poorly written, as well as items that could be bought with in-game currency that evolved into wearable sponsored content that put many players off. The game received a major update titled ''Street Fighter V: Arcade Edition'' in 2017, which introduced new content and addressed many issues with the base game. Said base game also became a free to play option around this time. A proper arcade version of the game released exclusively in Japan in 2019, titled ''Street Fighter V: Type Arcade'' and running on the Taito Type X4 arcade board. Another update released in 2020 titled ''Street Fighter V: Champion Edition'', which again added content and addressed issues. By this point, the game was generally considered in a much better state than at launch. One more season of downloadable content was introduced in 2020 and into 2021. The developers claimed this season was done to bide time while working on the next game.
In November of 2021, the existence of the game ''Street Fighter 6'' was leaked by Nvidia through a data breach. On February 20, 2022, the game was officially announced during a livestream to coincide with the franchise's 35th anniversary. More news would gradually release about the game, including a new World Tour mode that acts as an explorable story mode. Several betas and demos also occurred before the game finally released on June 2, 2023. In contrast to the previous entry, ''Street Fighter 6'' was highly rated at launch, praised for its fresh presentation, wealth of content, and solid gameplay.
 
In November of 2021, the existence of the game ''Street Fighter 6'' was leaked by Nvidia through a data breach. On February 20, 2022, the game was officially announced during a livestream to coincide with the franchise's 35th anniversary. More news would gradually release about the game, including a new World Tour mode that acts as an explorable story mode. Several betas and demos also occurred before the game finally released on June 2, 2023. In contrast to the previous entry, ''Street Fighter 6'' was highly rated at launch, praised for its fresh presentation, wealth of content, and solid gameplay. Most of all, the gameplay system itself has many primary gameplay elements derived from previous ''Street Fighter'' mainline games. Although it is later, somehow being criticized for expensive in-game shop's currencies on one of the post-launch contents packs.


Outside of the mainline entries, ''Street Fighter'' has crossed over with many other franchises. The game ''X-Men Vs. Street Fighter'' was a 1996 crossover with the Marvel franchise that blossomed into the ''Marvel Vs. Capcom'' franchise. A fan made an unofficial crossover titled ''Mega Man X Street Fighter'' in 2011 before being officially licensed by Capcom. ''Street Fighter'' have also appeared in many crossover titles like the ''Capcom vs. [[SNK]]'' and ''Project X Zone'' series, as well as ''Tatsunoko vs. Capcom'' and the ''Super Smash Bros.'' series. The franchise has also been referenced in other franchises like ''Final Fight'', ''Slam Masters'', ''Rival Schools'', and countless nods from other companies. Franchise mascot Ryu in particular has frequently attributed to having the most crossovers of any video game character.
Outside of the mainline entries, ''Street Fighter'' has crossed over with many other franchises. The game ''X-Men Vs. Street Fighter'' was a 1996 crossover with the Marvel franchise that blossomed into the ''Marvel Vs. Capcom'' franchise. A fan made an unofficial crossover titled ''Mega Man X Street Fighter'' in 2011 before being officially licensed by Capcom. ''Street Fighter'' have also appeared in many crossover titles like the ''Capcom vs. [[SNK]]'' and ''Project X Zone'' series, as well as ''Tatsunoko vs. Capcom'' and the ''Super Smash Bros.'' series. The franchise has also been referenced in other franchises like ''Final Fight'', ''Slam Masters'', ''Rival Schools'', and countless nods from other companies. Franchise mascot Ryu in particular has frequently attributed to having the most crossovers of any video game character.

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