Editing Stage Morph
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The stage morph toggle can be found in the "Advanced" section of the Rule Settings. The frequency of the transformation can be set to "Off", which disables the feature; "Random", which transforms the stage at random intervals; or "Every [interval]", which transforms the stage at a configurable interval (with a default of 1:00 that can be increased by 30 seconds up to 5:00). Modifying the game speed via [[Special Smash]] will also affect the Stage Morph timer, despite the [[Match timer]] being unaffected. After activating the setting, players are prompted to select two stages on the stage select screen. Both stages are then loaded simulataneously and one runs in the background to allow a seamless transition with no loading<ref>[https://youtu.be/2Iiu1k16Ukc?t=69s Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>. During the game, a stage will transition to the other at the predetermined rate. | The stage morph toggle can be found in the "Advanced" section of the Rule Settings. The frequency of the transformation can be set to "Off", which disables the feature; "Random", which transforms the stage at random intervals; or "Every [interval]", which transforms the stage at a configurable interval (with a default of 1:00 that can be increased by 30 seconds up to 5:00). Modifying the game speed via [[Special Smash]] will also affect the Stage Morph timer, despite the [[Match timer]] being unaffected. After activating the setting, players are prompted to select two stages on the stage select screen. Both stages are then loaded simulataneously and one runs in the background to allow a seamless transition with no loading<ref>[https://youtu.be/2Iiu1k16Ukc?t=69s Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>. During the game, a stage will transition to the other at the predetermined rate. | ||
The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete | The transition itself bears some resemblance to the transitions of [[Castle Siege]] and [[Reset Bomb Forest]]. However, instead of temporarily placing fighters on a flat [[walk-off]] surface, the terrain of the new stage rises up directly through the current stage's sinking terrain. While a morph is occurring, both stages will be frozen until the morph is complete. | ||
Stage Morph is only selectable if the rules are set to "First to 1 Win", or "Number of Stages 1" in the case of the "Elimination" or "Best Of" categories in [[Squad Strike]]. [[Custom stage]]s can't be selected if Stage Morph is on. Additionally, camera controls are disabled from just before the morph occurs to just after it finishes, with camera controls being exited automatically if the frame-by-frame option is used. | Stage Morph is only selectable if the rules are set to "First to 1 Win", or "Number of Stages 1" in the case of the "Elimination" or "Best Of" categories in [[Squad Strike]]. [[Custom stage]]s can't be selected if Stage Morph is on. Additionally, camera controls are disabled from just before the morph occurs to just after it finishes, with camera controls being exited automatically if the frame-by-frame option is used. |