Editing Stage Builder

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 374: Line 374:
*Prior to version 1.1.3 of {{forwiiu}}, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all [[CPU]]s to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against [[amiibo]].<ref>[https://www.youtube.com/watch?v=-13F3hkM7XE]</ref>
*Prior to version 1.1.3 of {{forwiiu}}, a regular Final Destination-like stage without any platforms filled with magma below (in a way that the magma seemingly covers the whole stage but doesn't hurt characters walking along the main ground) will cause all [[CPU]]s to indefinitely stand on place doing absolutely nothing, even at level 9, without even defending against attacks or recovering. This also works against [[amiibo]].<ref>[https://www.youtube.com/watch?v=-13F3hkM7XE]</ref>
*In ''for Wii U''{{'}}s Stage Builder, if the original {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}} or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}} songs from the {{uv|Street Fighter}} series are selected, the music will not change regardless of the match's present situation.
*In ''for Wii U''{{'}}s Stage Builder, if the original {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}} or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}} songs from the {{uv|Street Fighter}} series are selected, the music will not change regardless of the match's present situation.
**Also in ''for Wii U''{{'}}'s Stage Builder, the volcano backdrop bears some sort of resemblance to the Volcanic Rim stage from Capcom's ''Street Fighter IV'' series.
*Also in ''for Wii U''{{'}}'s Stage Builder, the volcano backdrop bears some sort of resemblance to the Volcanic Rim stage from Capcom's Street Fighter IV series.
*In ''for Wii U''{{'}}s Stage Builder, if start and select are pressed during testing (which will pause the game then go back to the Stage Builder menu if done correctly), nothing but the background music will be heard until the game is paused again.
*In ''for Wii U''{{'}}s Stage Builder, if start and select are pressed during testing (which will pause the game then go back to the Stage Builder menu if done correctly), nothing but the background music will be heard until the game is paused again.
*In ''Ultimate'', [[Wing Blitz]] allows {{SSBU|Ridley}} to fly through thin walls drawn with the line tool. Additionally, any character can jump through a thin wall as long as they are holding down on the control stick as they hit the side of it, likely due to them retaining soft-platform properties.
*In ''Ultimate'', [[Wing Blitz]] allows {{SSBU|Ridley}} to fly through thin walls drawn with the line tool. Additionally, any character can jump through a thin wall as long as they are holding down on the control stick as they hit the side of it, likely due to them retaining soft-platform properties.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: