Editing Stage Builder

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! Image !! Name !! Description !! Adjustable
! Image !! Name !! Description !! Adjustable
|-
|-
| [[File:SSBUStageBuilderTextureGrass.png|64px|center]] || Terrain || Acts as ground, ceiling, and walls. || Shape, material, dimensions, rotation, gravity, respawn, grabbable edges
| [[File:SSBUStageBuilderTextureGrass.png|64px|center]] || Terrain || Acts as ground, ceiling, and walls for players. || Shape, material, dimensions, rotation, gravity, respawn, grabbable edges
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| [[File:SSBUStageBuilderGear.png|64px|center]] || Gear || Rotates the attached terrain around the Gear as an axis. Rotates at a rate of <code>s/60</code> degrees per [[frame]], where '''s''' is speed. || Direction, range, speed, smooth reverse
| [[File:SSBUStageBuilderGear.png|64px|center]] || Gear || Rotates the attached terrain around the Gear as an axis. Rotates at a rate of <code>s/60</code> degrees per frame, where '''s''' is speed. || Direction, range, speed, smooth reverse
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| [[File:SSBUStageBuilderRail.png|64px|center]] || Rail || Causes terrain to travel on a selected path. Objects move along the path at a rate of <code>0.1s/24</code> [[unit]]s per frame, where '''s''' is speed. || Path, speed, starting location, smooth movement, hinged terrain, return after collision, return at edge, show rail
| [[File:SSBUStageBuilderRail.png|64px|center]] || Rail || Causes terrain to travel on a selected path. Objects move along the path at a rate of <code>0.1s/24</code> units per frame, where '''s''' is speed. || Path, speed, starting location, smooth movement, hinged terrain, return after collision, return at edge, show rail
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| [[File:SSBUStageBuilderSwitch.png|64px|center]] || Switch || When attacked, toggles gears and rails on the attached terrain. || None
| [[File:SSBUStageBuilderSwitch.png|64px|center]] || Switch || When attacked, toggles gears and rails on the attached terrain. || None
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| [[File:SSBUStageBuilderCannon01.png|64px|center]] || Cannon || Characters will be launched out of the cannon in the direction it faces, akin to Barrel Cannons used in {{SSB|Kongo Jungle}} and [[Kongo Falls]]. || Direction
| [[File:SSBUStageBuilderCannon01.png|64px|center]] || Cannon || Player will be launched out of the cannon in the direction it faces, akin to Barrel Cannons used in {{SSB|Kongo Jungle}} and [[Kongo Falls]]. || Direction
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| [[File:SSBUStageBuilderSpring01.png|64px|center]] || Spring || Characters will bounce upwards with a speed of <code>25g</code> units per frame, where '''g''' is that character's {{h1|gravity|Super Smash Bros. Ultimate gravity values}}. If up is held on the [[control stick]] or jump button is held, characters will be sent higher with a speed of <code>25g+1.75</code>. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. || None
| [[File:SSBUStageBuilderSpring01.png|64px|center]] || Spring || Player will bounce upwards. They will do a high jump if they time their jump correctly. Unable to be rotated. Has no effect on physics terrain, unless it is attached, in which it will only forbid rotation. || None
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| [[File:SSBUStageBuilderWarpZone.png|64px|center]] || Warp Zone || Characters will teleport to the paired Warp Zone. Has no effect on terrain, but items and projectiles that come into contact with it will also be teleported. Warp Zones will become inactive on a cooldown when a character enters them for a few seconds; this cooldown does not apply when items and projectiles are teleported. || None
| [[File:SSBUStageBuilderWarpZone.png|64px|center]] || Warp Zone || Player will teleport to the paired Warp Zone. Has no effect on terrain, but items and projectiles that come into contact with it will also be teleported. Warp Zones will become inactive on a cooldown when a player enters them for a few seconds; this cooldown does not apply when items and projectiles are teleported. || None
|-
|-
| [[File:SSBUStageBuilderTextureBumper.png|64px|center]] || Bumper || Characters will be launched from the bumper, similarly to to the [[Bumper|item of the same name]]. Has no effect on terrain. || Rotation
| [[File:SSBUStageBuilderTextureBumper.png|64px|center]] || Bumper || Player will be launched from the bumper, similarly to to the [[Bumper|item of the same name]]. Has no effect on terrain. || Rotation
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| [[File:SSBUStageBuilderTextureLadder.png|64px|center]] || Ladder || Characters can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. || Length
| [[File:SSBUStageBuilderTextureLadder.png|64px|center]] || Ladder || Player can climb ladder. Unable to be rotated, even if attached to physics terrain, causing it to stay upright. || Length
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| [[File:SSBUStageBuilderTextureBombBlock.png|64px|center]] || Bomb Block || When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. || Rotation, respawn, grabbable edges
| [[File:SSBUStageBuilderTextureBombBlock.png|64px|center]] || Bomb Block || When attacked, it will explode, hitting nearby Bomb and Explosive Blocks. || Rotation, respawn, grabbable edges
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| [[File:SSBUStageBuilderTextureExplosiveBlock.png|64px|center]] || Explosive Block || Will explode when nearby Bomb or Explosive Blocks explode. || Rotation, respawn, grabbable edges
| [[File:SSBUStageBuilderTextureExplosiveBlock.png|64px|center]] || Explosive Block || Will explode when nearby Bomb or Explosive Blocks explode. || Rotation, respawn, grabbable edges
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| [[File:SSBUStageBuilderTextureWindArea.png|64px|center]] || Wind Area || Produces [[wind]] to push characters in a certain direction. Has no effect on terrain. Pushes with a speed of <code>0.02s</code> [[unit]]s per frame, where '''s''' is speed. Its effects can be reduced or negated by certain [[spirit]]s.|| Speed, direction, dimensions
| [[File:SSBUStageBuilderTextureWindArea.png|64px|center]] || Wind Area || Produces [[wind]] to push a player in a certain direction. Has no effect on terrain. Pushes with a speed of <code>0.02s</code> [[unit]]s per frame, where '''s''' is speed. Its effects can be reduced or negated by certain [[spirit]]s.|| Speed, direction, dimensions
|}
|}


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==Trivia==
==Trivia==
*Springs are able to send low gravity characters higher than higher gravity characters. This is because while high gravity characters have higher speed, they lose it faster while low gravity have low speed but retain it for longer. This applies to all springs, but stronger springs exaggerate it&mdash;the strong springs can launch Jigglypuff (the lowest gravity character) noticeably higher than Fox (the highest gravity). This is less-so in ''Ultimate'' as the weak bounce's force results in a linear correlation between gravity and height, while the strong bounce is weak compared to prior games and causes characters with less than 0.0925 gravity (over half of the roster) being within 5 units of each other.
*In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading.
*In ''Brawl'', the game does not load the custom stages at the same time that it loads the stage select screen, and thus the game does not let the player select custom stages from the stage select screen until they are done loading.
*The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]].
*The futuristic chamber background image of ''Super Smash Bros. Brawl'' is similar to the background in the [[Subspace Emissary]]'s [[Research Facility (Part II)|Research Facility II]] where players fight the two [[False character|False Samuses]] or when [[Samus]] first encounters [[Ridley]]. Similarly, the ruins background image can be seen in the distance behind part of [[The Ruins]].

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