Editing Stage

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Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.


In ''Melee'', [[Stage transformation|moving and transforming stages]] were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen, while stages like [[Icicle Mountain]] and [[PAC-LAND]] scroll continuously up, to the side, or down. Other stages, such as [[Pokémon Stadium]], undergo partial transformations at certain intervals, while others, such as [[Castle Siege]] and [[Paper Mario]], cycle through complete transformations. Similarly, stages like [[Delfino Plaza]] and [[Skyloft]] will take players to various areas via moving platforms. [[Mushroomy Kingdom]] may be one of two stages either randomly or based on a player's input prior to the match. [[Tortimer Island]]'s, [[Gamer]]'s, [[Balloon Fight]]'s, [[Garden of Hope]]'s, and [[Minecraft World]]'s layouts are randomized to varying degrees for each battle as well.
In ''Melee'', [[Stage transformation|moving and transforming stages]] were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen, while stages like [[Icicle Mountain]] and [[PAC-LAND]] scroll continuously up, to the side, or down. Other stages, such as [[Pokémon Stadium]], undergo partial transformations at certain intervals, while others, such as [[Castle Siege]] and [[Paper Mario]], cycle through complete transformations. Similarly, stages like [[Delfino Plaza]] and [[Skyloft]] will take players to various areas via moving platforms. [[Mushroomy Kingdom]] may be one of two stages either randomly or based on a player's input prior to the match. [[Tortimer Island]]'s, [[Gamer]]'s, [[Balloon Fight]]'s, and [[Garden of Hope]]'s layouts are randomized to varying degrees for each battle as well.


Other stage elements include breakable barriers and platforms, such as the pillars of [[Luigi's Mansion]] and the stone floors of [[Skyworld]]; [[stage hazard]]s and [[enemies]], such as lasers, cars, and [[Klaptrap]]s; local items such as [[apple]]s; and interactive objects such as [[Barrel Cannon]]s and switches. While [[water]] has no effect on movement in ''Melee'' outside of the flowing river in [[Jungle Japes]], ''Brawl'' introduced [[swimming]]; a few stages, such as [[Delfino Plaza]], feature bodies of water that characters can swim in.
Other stage elements include breakable barriers and platforms, such as the pillars of [[Luigi's Mansion]] and the stone floors of [[Skyworld]]; [[stage hazard]]s and [[enemies]], such as lasers, cars, and [[Klaptrap]]s; local items such as [[apple]]s; and interactive objects such as [[Barrel Cannon]]s and switches. While [[water]] has no effect on movement in ''Melee'' outside of the flowing river in [[Jungle Japes]], ''Brawl'' introduced [[swimming]]; a few stages, such as [[Delfino Plaza]], feature bodies of water that characters can swim in.

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