Editing Squirtle (SSBU)

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Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  


Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle is the fastest of the three available Pokémon and has good mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. These attributes paired with its good out-of-shield options gives Squirtle a flexible game plan, either functioning as an effective bait-and-punish character or a quick rushdown character. Squirtle also has the ability to [[crawl]] and [[wall cling]].
Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. These attributes paired with its good out-of-shield options gives Squirtle a flexible game plan, either functioning as an effective bait-and-punish character or a quick rushdown character. Squirtle also has the ability to [[crawl]] and [[wall cling]].


One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.
One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.

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