Editing Spike
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[[File:Wizard's Foot Spike.png|thumb|An image of Ganondorf's spike, during [[Wizard's Foot]], in ''Melee''.]] | [[File:Wizard's Foot Spike.png|thumb|An image of Ganondorf's spike, during [[Wizard's Foot]], in ''Melee''.]] | ||
A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. | A '''spike''' is an attack that sends the opponent downwards but cannot have its knockback interrupted via [[meteor cancel]]ling. As a result, they are significantly more dangerous than the similar [[meteor smash]]. Just like a meteor smash, it has the similar effects on grounded opponents as opposed to aerial opponents when they connect; this true for the fact that spikes also cannot be [[Crouch cancel|crouch-cancelled]]. | ||
In most games of the ''Super Smash Bros.'' series, there are no spikes — all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks — those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled. | In most games of the ''Super Smash Bros.'' series, there are no spikes — all attacks that hit downwards are meteor smashes. However, in ''[[Super Smash Bros. Melee]]'', a technical oversight results in two types of downwards attacks — those that can be meteor cancelled, and those that cannot - the first group are meteor smashes, while the second group are spikes. Despite this clear distinction, many players erroneously use the term "spike" to mean "meteor smash" regardless of the game, referring to spikes as "true spikes" to reflect their inability to be cancelled. |