Editing Special Smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4-u=y|ssbu=y}}
:''For special attacks, see [[special move]]. For the Smash installment known as SPECIAL in Japan, see [[Super Smash Bros. Ultimate]].''
[[File:Special Melee Menu SSBM.png|thumb|300px|The many different options of a Special Melee.]]
[[File:Special Smash Brawl.png|thumb|300px|The many different options of a Special Brawl.]]
[[File:Special Smash.jpg|thumb|300px|The many different options of a Special Smash.]]
[[File:Custom Smash.jpg|thumb|300px|The many different options of a Custom Smash.]]
[[File:Custom Smash.jpg|thumb|300px|The many different options of a Custom Smash.]]
'''Special Smash''' is a term that refers to several types of [[versus mode]]s available in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. These modes see players manually adjusting the conditions of a match beyond the standard [[rules]] to unconventional, potentially broken and often humorous results. The point of these modes are to allow players to be more creative with how the game is played in a fun, non-competitive environment.
'''Special Smash''' is a term that refers to several types of [[versus mode]]s available in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. Although it does not appear in {{for3ds}}, many of the Final Battles in [[Smash Run]] enable one of the options seen in Special Smash; additionally, voice clip 86 of the [[announcer]] in the [[Sound Test]] is of him saying "Special Smash", which may indicate cut or planned content. In all iterations through ''Ultimate'', battles played in Special Smash do not count for statistics or the completion of some [[challenge]]s.
 
Although it has no appearance in {{for3ds}}, many of the Final Battles in [[Smash Run]] enable one of the options seen in Special Smash; additionally, voice clip 86 of the [[announcer]] in the [[Sound Test]] is of him saying "Special Smash", which may indicate cut or planned content. In all iterations through ''Ultimate'', battles played in Special Smash do not count for statistics or the completion of some [[challenges]].


==Modes==
==Modes==
Line 18: Line 18:
* Single-Button Mode, where the [[Control Stick]] and [[A button]] are the only accepted inputs
* Single-Button Mode, where the [[Control Stick]] and [[A button]] are the only accepted inputs
* Lightning Melee
* Lightning Melee
* [[Gameplay speed|Slo-Mo Melee]]
* [[Slow motion|Slo-Mo Melee]]


===Special Brawl/Special Smash/Custom Smash===
===Special Brawl/Special Smash/Custom Smash===
Unlike ''Melee''{{'}}s Special mode, where only one special condition could be played at any time, Special Brawl {{GameIcon|SSBB}}, Special Smash {{GameIcon|SSB4-U}}, and Custom Smash {{GameIcon|SSBU}} allow several options to be applied at the same time. It is also possible to play without any options enabled, creating a normal match where statistics are not recorded.
Unlike ''Melee''{{'}}s Special mode, where only one special condition could be played at any time, Special Brawl {{GameIcon|SSBB}}, Special Smash {{GameIcon|SSB4-U}}, and Custom Smash {{GameIcon|SSBU}} allow several options to be applied at the same time. It is possible to play without any options enabled, creating a normal match where statistics are not recorded. Unlike the other modes in Special Smash, this will still only allow up to four players per match to battle.
* Stamina{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}: [[Super Sudden Death|300%]]/[[Stamina Mode|Stamina]]  
* Stamina: [[Super Sudden Death|300%]]/[[Stamina Mode|Stamina]]  
* Size: [[Super Mushroom|Mega]]/[[Poison Mushroom|Mini]]
* Size: [[Super Mushroom|Mega]]/[[Poison Mushroom|Mini]]
* Head: [[Lip's Stick|Flower]]/[[Bunny Hood|Bunny]]
* Head: [[Lip's Stick|Flower]]/[[Bunny Hood|Bunny]]
* Body: [[Metal Box|Metal]]{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Clear]]{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Super Leaf|Tail]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Rocket Belt]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Screw Attack (item)|Screw Attack]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Back Shield]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
* Body: [[Metal Box|Metal]]{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Clear]]{{GameIcon|SSBB}}{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Super Leaf|Tail]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Rocket Belt]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Screw Attack (item)|Screw]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}/[[Back Shield]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
* Status: [[Superspicy Curry|Curry]]/[[Franklin Badge|Reflect]]
* Status: [[Superspicy Curry|Curry]]/[[Franklin Badge|Reflect]]
* Gravity: [[Special Gravity|Light/Heavy]]
* Gravity: [[Special Gravity|Light/Heavy]]
Line 31: Line 31:
* Camera: Fixed/Angled
* Camera: Fixed/Angled


In ''Ultimate'', the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new mode [[Smashdown]]. Stamina is now a standard rule option, and [[Super Sudden Death]] has moved to an expanded standalone mode, also located in the Special Smash menu. Unlike the other modes in Special Smash, it's impossible to play Custom Smash on custom stages or with more than 4 players at a time, though both it and Super Sudden Death can be played on local wireless. Additionally, most effects from Custom Smash can be emulated, though limited, by using [[spirit]]s.
In ''Ultimate'', the term "Special Smash" is not used for the mode itself, but for a sub-menu containing Custom Smash and the new mode [[Smashdown]]. The 300% and Stamina options are no longer present, as Stamina is now a standard rule option, and 300% is now an expanded standalone mode named [[Super Sudden Death]], also located in the Special Smash menu.
 
==Gallery==
<gallery>
Special Melee Menu SSBM.png|The menu for Special Melee.
Special Smash Brawl.png|The menu for Special Brawl.
Special Smash.jpg|The menu for Special Smash.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|スペシャル乱闘|Supesharu Rantō|?}}
|jaM=Special Brawl
|en=Special Melee {{GameIcon|SSBM}}<br/>Special Brawl {{GameIcon|SSBB}}<br/>Special Smash {{GameIcon|SSB4}}<br/>Custom Smash {{GameIcon|SSBU}}
|fr=Mélee special {{GameIcon|SSBM}}<br/>Combat spécial {{GameIcon|SSBB}}<br/>Smash spécial {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|frM=
|es=Cuerpo especial {{GameIcon|SSBM}}<br/>Brawl especial {{GameIcon|SSBB}}<br/>Smash especial {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|esM=
|de=Spezial-Nahkampf {{GameIcon|SSBM}}<br/>Spezial-Brawl {{GameIcon|SSBB}}<br/>Spezial-Smash {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|deM=
|it=Mischia speciale {{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br/>Brawl speciale {{GameIcon|SSBB}}
|itM=
|nl=Speciale smash
|nlM=
|ru={{rollover|Особая битва|Osobaya bitva|?}}
|ruM=
|ko={{rollover|스페셜 매치|Seupesyeol Maechi|?}} {{GameIcon|SSBB}}<br/>{{rollover|스페셜 난투|Seupesyeol Nanto|?}} {{GameIcon|SSBU}}
|koM=Special Match {{GameIcon|SSBB}}<br/>Special Brawl {{GameIcon|SSBU}}
|zh_cn={{rollover|特殊乱斗|Tèshū Luàndòu|?}}
|zh_cnM=
|zh_tw={{rollover|特殊亂鬥|Tèshū Luàndòu|?}}
|zh_twM=
}}


==Trivia==
==Trivia==
*While Special Smash is not available in online play, prior to [[List_of_updates_(SSB4)/1.0.8_changelog|version 1.0.8]] a glitch in {{forwiiu}} allowed playing online matches with friends under Special Smash settings.<ref>https://www.youtube.com/watch?v=vz8m2GflaNI</ref>
* While Special Smash is not available in online play, prior to [[List_of_updates_(SSB4)/1.0.8_changelog|version 1.0.8]] a glitch in {{forwiiu}} allowed playing online matches with friends under Special Smash settings.<ref>https://www.youtube.com/watch?v=vz8m2GflaNI</ref>
*In Giant/Tiny Melee, though the effects upon collecting a Super/Poison Mushroom respectively will further intensify, the character's pitch will remain the same. In ''Brawl'' onward, pitch further lowers/raises.
* In Giant/Tiny Melee, though the effects upon collecting a Super/Poison Mushroom respectively will further intensify, the character's pitch will remain the same. In ''Brawl'' onward, pitch further lowers/raises.
*The largest a character can be under normal circumstances is in Mega Smash, after a [[Lightning]] backfire. In this state, all size-altering effects are at their strongest, including character voices and sound effects being even deeper than collecting a [[Super Mushroom]] in Mega Smash, or after a Lightning backfire in a normal match.
* The largest a character can naturally become without the use of game modification or glitches is in Mega Smash, after a lightning backfire. In this state, all size-altering effects are at their strongest, including character voices and sound effects being even deeper than collecting a Super Mushroom in Mega Smash, or after a lightning backfire in a normal match. This size can further be increased, though in an immovable state, by using Mario's up taunt (prior to ''Ultimate'').
**This could be visually amplified even further with [[Mario]]’s size-altering taunt prior to ''Ultimate''.
** The same applies to collecting a Poison Mushroom or Lightning Bolt (both shrinking to the same size) in Mini Smash.
**The same applies to collecting a [[Poison Mushroom]] or Lightning Bolt (both shrinking to the same size) in Mini Smash.
* Similar to [[Training Mode]], in Fast/Slow Smash, the pitch of some [[Final Smash]]es (such as [[Puff Up]], [[Mega Legends]], [[NES Zapper Posse]], and [[Shulk]]'s grunt during the final hit of [[Chain Attack]]) will be altered. The sound effects of some attacks striking stage hazards may also be affected (i.e. hitting [[Yellow Devil]] with [[Rest]]).
*Similar to [[Training Mode]], in Fast/Slow Smash, the pitch of some [[Final Smash]]es (such as [[Puff Up]], [[Mega Legends]], [[NES Zapper Posse]], and [[Shulk]]'s grunt during the final hit of [[Chain Attack]]) will be altered. The sound effects of some attacks striking stage hazards may also be affected (i.e. hitting [[Yellow Devil]] with [[Rest]]).
** Stage sounds will also be higher pitched in Fast Smash, but will quiet down on slower speeds.
**Stage sounds will also be higher pitched in Fast Smash, but will quiet down on slower speeds.
*If the game speed is changed in ''Ultimate'', {{SSBU|Duck Hunt}}'s smash attacks will be glitched and have double the amount of hitboxes.
**If any of these hitboxes are interrupted at the right time, a [[hitbox]] will be spawned at that location. This hitbox has the damage output and knockback angle of the hitbox that was interrupted, and will activate with any attack regardless of Duck Hunt's location except for [[neutral attack]], which instead will despawn it.
 
==References==
{{reflist}}


{{SSBMMenus}}
{{SSBMMenus}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)