Sonic (SSB4)/Forward smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
==Overview== | ==Overview== | ||
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from ''Sonic the Fighters''. | ||
==Update history== | ==Update history== |
Revision as of 16:27, December 6, 2016
Overview
A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 28 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.
Update history
- Ending lag: frame 44 → 48.
- Knockback growth: 106 → 101, slightly hindering its KO potential.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 14% | 361 | 30 | 101 | — | ? | Normal | ? |
Timing
Hitboxes | 18-20 |
---|---|
Interruptible | 48 |
Animation length | ? |
Lag time |
Hitbox |
Interruptible |
|