15-Minute Smash: Difference between revisions

75 bytes removed ,  8 years ago
I wouldn't call it a "replacement", they're both multi-man modes but that's it.
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(I wouldn't call it a "replacement", they're both multi-man modes but that's it.)
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Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.
Unlike 100-Man Melee/Brawl, in which the enemy difficulty increases after set numbers of KOs, the enemy AI in a 15-Minute Melee/Brawl will get more aggressive as time goes on, even if the player has no KOs. This serves to make it more difficult to "eat the clock" by evading enemies.
This mode was replaced by [[Rival Smash]] in ''[[Super Smash Bros. 4]]''.


==Rewards==
==Rewards==
2,804

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