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Teleport: Difference between revisions

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(minor cleanup. I'm not sure about the existence of the Advanced Techniques section)
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{{cquote|Teleport has a short range, but doesn't leave Mewtwo open to attack.|cite=Mewtwo's trophy description in ''Melee''}}
{{cquote|Teleport has a short range, but doesn't leave Mewtwo open to attack.|cite=Mewtwo's trophy description in ''Melee''}}
'''Teleport''' ({{ja|テレポート|Terepōto}}, ''Teleport'') is [[Mewtwo]]'s [[up special move]]. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the [[control stick]]. If it teleports into the air, it will fall in a [[helpless]] animation. When used quick enough on the ground, it can be used in place of a [[dodge]], side step, or [[rolling]], as there is less lag time and it throws the opponent off. The only way to travel faster with [[Mewtwo]] is its [[wavedash]]. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.
'''Teleport''' ({{ja|テレポート|Terepōto}}, ''Teleport'') is [[Mewtwo]]'s [[up special move]].
 
==Overview==
[[File:Mewtwo's Teleport.png|thumb|left|Teleport in ''Melee''.]]
Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the [[control stick]]. If it teleports into the air, it will fall in a [[helpless]] animation. When used quick enough on the ground, it can be used in place of a [[dodge]], side step, or [[rolling]], as there is less lag time and it throws the opponent off. The only way to travel faster with [[Mewtwo]] is its [[wavedash]]. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this move does not cause any damage to the opponent.
{{clrl}}
===Advanced techniques===
Teleport can be used in a series of advanced techniques, which can be be viewed below.
<gallery>
Mewtwoteleport.gif|Mewtwo Teleporting right ground-to-ground, then using its jab.
Mewtwoteleportland.gif|Mewtwo Teleporting right air-to-air (via a [[short hop]]), then using its jab. This can be done quicker than from ground-to-ground. Short hopping before and [[fast falling]] after cancels the move's [[ending lag]].
Runoffteleport.gif|Mewtwo can quickly [[edgehog]] by running off the stage and Teleporting into the [[ledge]].
Teleportcancel.gif|Most of the move's ending lag can be cancelled by landing on the stage from a specific angle.
</gallery>


==Origin==
==Origin==
[[File:Teleport.png|thumb|left|Teleport in Generation IV Pokémon games.]]  
[[File:Teleport.png|thumb|Teleport in Generation IV Pokémon games.]]  
Teleport is a Psychic-type status move introduced in Generation I, that automatically makes the user run away from a wild Pokémon battle. It is TM30 for that Generation only, and Mewtwo can only learn Teleport from that TM. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.
Teleport is a Psychic-type status move introduced in Generation I, that automatically makes the user run away from a wild Pokémon battle. It is useless in a trainer battle.
 
It is {{iw|bulbapedia|TM30}} in Generation I only, which is the only way to teach it to Mewtwo. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, who is notoriously annoying to catch due to Teleport being its only move.
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# '''Teleport''': Default.
# '''Teleport''': Default.
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).
==Advanced Techniques==
Teleport can be used in a series of advanced techniques, which can be be viewed below.
<gallery>
Mewtwoteleport.gif|Mewtwo Teleporting right ground-to-ground, then using its jab.
Mewtwoteleportland.gif|Mewtwo Teleporting right air-to-air (via a [[short hop]]), then using its jab. This can be done quicker than from ground-to-ground. Short hopping before and [[fast falling]] after cancels the move's [[ending lag]].
Runoffteleport.gif|Mewtwo can quickly [[edgehog]] by running off the stage and Teleporting into the [[ledge]].
Teleportcancel.gif|Most of the move's ending lag can be cancelled by landing on the stage from a specific angle.
</gallery>


==Trivia==
==Trivia==
*Teleport and [[Agility]] are the only attacks in ''Melee'' to have no direct effect on opponents. Coincidentally, they are both up special moves performed by Pokémon, and both were absent from ''Brawl'' and the initial release of ''Smash 4'' with the former added through DLC.
*Teleport and [[Agility]] are the only attacks in ''Melee'' to have no direct effect on opponents. Coincidentally, they are both up special moves performed by Pokémon, and both were absent from ''Brawl'' and the initial release of ''Smash 4''.
 
==Gallery==
<gallery>
Mewtwo's Teleport.png|Teleport in ''Melee''.
</gallery>


==See Also==
==See Also==

Revision as of 17:28, April 27, 2016

This article is about Mewtwo's up special move. For the Smash 64 technique, see Teleport (SSB).
Teleport
Teleport
Teleport in Super Smash Bros. for Wii U.
User Mewtwo
Universe Pokémon
Article on Bulbapedia Teleport (move)
Teleport has a short range, but doesn't leave Mewtwo open to attack.
—Mewtwo's trophy description in Melee

Teleport (テレポート, Teleport) is Mewtwo's up special move.

Overview

Teleport in Melee.

Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If it teleports into the air, it will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a dodge, side step, or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is its wavedash. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this move does not cause any damage to the opponent.

Advanced techniques

Teleport can be used in a series of advanced techniques, which can be be viewed below.

Origin

File:Teleport.png
Teleport in Generation IV Pokémon games.

Teleport is a Psychic-type status move introduced in Generation I, that automatically makes the user run away from a wild Pokémon battle. It is useless in a trainer battle.

It is TM30 in Generation I only, which is the only way to teach it to Mewtwo. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, who is notoriously annoying to catch due to Teleport being its only move.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Teleport
MewtwoUp1-SSB4.png
"Warp instantly to another location. Choose your destination by entering a direction."
  1. Teleport: Default.

Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).

Trivia

  • Teleport and Agility are the only attacks in Melee to have no direct effect on opponents. Coincidentally, they are both up special moves performed by Pokémon, and both were absent from Brawl and the initial release of Smash 4.

See Also