Palutena (SSB4)/Forward aerial: Difference between revisions
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'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Damage|7%|8%.}} | *{{buff|Damage|7%|8%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | |||
*{{buff|Damage|8%|9%.}} | |||
*{{nerf|Knockback|30 base/100 scaling|31/92.}} | |||
==Hitboxes== | ==Hitboxes== | ||
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{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=9% | ||
|sd=3 | |sd=3 | ||
|angle=45 | |angle=45 | ||
|bk= | |bk=31 | ||
|ks= | |ks=92 | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 |
Revision as of 05:29, March 16, 2016
Overview
Palutena dropkicks in front of herself. It has a long horizontal hitbox with good range. It also has low landing lag and a fairly wide autocancel window (though not as wide as Sheik's forward aerial) that lets it SHFF. Its low power makes it viable for comboing: when SHFF'd it can lead into a jab, another forward aerial, a back aerial if timed well, or a grab. It has, however, relatively high ending lag.
Formerly nigh-unpunishable out of shield even if she was right in front of the opponent, changes to shield mechanics have left it slightly less safe on shield, making spacing and timing a bit more crucial.
Update history
- Damage: 7% → 8%.
- Damage: 8% → 9%.
- Knockback: 30 base/100 scaling → 31/92.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 3 | 31 | 92 | 0 | 5.5 | 0 | 0.0 | 6.9 | 9.0 | 1.0x | 1.0x | 0% | Magic |
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hitboxes | 9-11 |
Ending autocancel | 24 |
Interruptible | 45 |
Animation length | ? |
Landing lag
Animation length | 12 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|