Super Smash Bros. series

Special move: Difference between revisions

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[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']]
[[File:fourspecialmoves.jpg|thumb|250px|Meta Knight's special moves in ''Super Smash Bros. Brawl'']]
A '''special move''' ({{ja|必殺技|Hissatsu Waza}}, ''Sure-Killing Art'') is any move performed by pressing the special button, the [[B button]] by default. In many cases, special attacks provide more damage than [[smash attack]]s, although it's unlikely to provide a KO in some situations. Unlike other moves, special moves can have wildly different functions - for instance, [[Falco]]'s [[side special]] is a quick running swipe familiar to a [[dash attack]], whereas [[Samus]]' side special is a projectile that leaves Samus stationary. Usually, only special attacks can be projectiles (some exceptions are [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]]'s [[jab]]), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s).
A '''special move''' ({{ja|必殺技|Hissatsu Waza}}, ''Sure-Killing Art'') is any move performed by pressing the special button, the [[B button]] by default. In many cases, special attacks provide more damage than [[smash attack]]s, although it's unlikely to provide a KO in some situations. Unlike standard moves, special moves can have wildly different functions, although they mostly follow a pattern:
 
*[[Neutral special]]s are usually reserved for the fighter's only [[projectile]] (eg. [[Fireball]]),  or a powerful attack with good KO power that can either be [[charging|chargeable]] ([[Charge Shot]]) or have a long startup ([[Falcon Punch]]),
 
*[[Side special]]s tend to be attacks that give the fighter a momentum boost in a singular direction that is usually their only horizontal recovery option that may cause [[helplessness]] ([[Quick Draw]]), while some are projectiles that can be used for deterring [[approach]]es ([[Missile]], [[PK Fire]]),
 
*[[Up special]]s are essentially a fighter's main [[recovery]] move (with the exception of [[Jigglypuff]]'s [[Sing]]) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness, and
 
*[[Down special]]s are often the most gimmicky of a fighter's special moves and the least straightforward, with most allowing the user to position themselves or their opponents ([[Dimensional Cape]], [[F.L.U.D.D]]), generate [[item]]s ([[Vegetable]]),  [[counterattack]] and retaliate ([[Vision]]), or other forms of tactical advantages ([[Nosferatu]]).  
 
Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from ''Brawl'', such as [[Snake]]'s and [[Olimar]]'s [[smash attack]]s, and [[Mega Man]] and [[Villager]]'s aerial attacks), and some are able to render the user [[helpless]] if used in mid-air (usually those that function as mid-air jumps, like most [[up special move]]s).


In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.
In ''[[Super Smash Bros.]]'', each character had three special moves: the [[neutral special]], [[up special]] and [[down special]]. ''[[Super Smash Bros. Melee]]'' introduced one new special move for each character, the [[side special]]. Starting with ''[[Super Smash Bros Brawl]]'', yet another special move was added, the [[Final Smash]], which can be accessed when the [[Smash Ball]] is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.

Revision as of 22:18, February 16, 2016

Meta Knight's special moves in Super Smash Bros. Brawl

A special move (必殺技, Sure-Killing Art) is any move performed by pressing the special button, the B button by default. In many cases, special attacks provide more damage than smash attacks, although it's unlikely to provide a KO in some situations. Unlike standard moves, special moves can have wildly different functions, although they mostly follow a pattern:

  • Up specials are essentially a fighter's main recovery move (with the exception of Jigglypuff's Sing) that give a fair amount of upward distance, and can either be damaging or non-damaging; almost all up specials cause helplessness, and

Usually, only special attacks can be projectiles (although some fighters gain projectiles in their normal moveset starting from Brawl, such as Snake's and Olimar's smash attacks, and Mega Man and Villager's aerial attacks), and some are able to render the user helpless if used in mid-air (usually those that function as mid-air jumps, like most up special moves).

In Super Smash Bros., each character had three special moves: the neutral special, up special and down special. Super Smash Bros. Melee introduced one new special move for each character, the side special. Starting with Super Smash Bros Brawl, yet another special move was added, the Final Smash, which can be accessed when the Smash Ball is obtained. When obtained, the standard special move is then replaced with the Final Smash that usually does a very high damaging attack that can affect more than one person, but it can only be used once before obtaining another Smash Ball.

With the character customization introduced in Super Smash Bros. 4, there are three options for each character's special moves (effectively meaning 12 move options per character). For example, Yoshi's neutral special, Egg Lay, can be replaced with either Lick or Egg Launch.