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Shield-stop: Difference between revisions

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[[File:Shield-stop Brawl.gif|thumb|right|250px|{{SSBB|Captain Falcon}} performing a shield-stop in [[Super Smash Bros. Brawl|Brawl]].]]
[[File:Shield-stop Brawl.gif|thumb|right|250px|{{SSBB|Captain Falcon}} performing a shield-stop in [[Super Smash Bros. Brawl|Brawl]].]]
A '''shield-stop''' is using the [[shield]] to stop a [[dash]] animation immediately. This is particularly useful for running into the opponent when it is expected of the opponent to attack the player. This will then shield the attack and open up the opportunity to [[shield grab]], [[SHFFL]], [[punish]], etc. Its a useful mindgame so long as its not abused to the point of predictability.
A '''shield-stop''' is using the [[shield]] to stop a [[dash]] animation immediately. This is particularly useful for running into the opponent when it is expected of the opponent to attack the player. This will then shield the attack and open up the opportunity to [[shield grab]], [[SHFFL]], [[punish]], etc. Its a useful mindgame so long as its not abused to the point of predictability.

Revision as of 13:45, September 21, 2013

Captain Falcon performing a shield-stop in Brawl.

A shield-stop is using the shield to stop a dash animation immediately. This is particularly useful for running into the opponent when it is expected of the opponent to attack the player. This will then shield the attack and open up the opportunity to shield grab, SHFFL, punish, etc. Its a useful mindgame so long as its not abused to the point of predictability.

See also

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