Dr. Mario (SSB4): Difference between revisions
→Differences from {{SSB4|Mario}}
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**{{buff|The loop hits use the [[Autolink angle|auto-link angle]] (366°), whereas Mario Tornado's launch the opponent vertically (94°). This makes its hits connect together significantly better.}} | **{{buff|The loop hits use the [[Autolink angle|auto-link angle]] (366°), whereas Mario Tornado's launch the opponent vertically (94°). This makes its hits connect together significantly better.}} | ||
**{{change|The last hit launches the opponent diagonally (45°), whereas Mario Tornado's launches them vertically (75°). This makes it capable of edge-guarding, but significantly less effective for juggling.}} | **{{change|The last hit launches the opponent diagonally (45°), whereas Mario Tornado's launches them vertically (75°). This makes it capable of edge-guarding, but significantly less effective for juggling.}} | ||
**{{nerf|It has more start-up (frame 5 → 11); ending lag (frame 13 → 27); and smaller hitboxes. | **{{nerf|It has more start-up (frame 5 → 11); ending lag (frame 13 → 27); and smaller hitboxes. It also autocancels later than Mario Tornado (frame 33 → 45), preventing it from autocanceling in a short hop.}} | ||
===Grabs and throws=== | ===Grabs and throws=== |