Template:UpdateList (SSBU)/4.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
*{{buff|Link can now [[shield SDI]] if a projectile hits his Hylian Shield.}}
*{{buff|Link can now [[shield SDI]] if a projectile hits his Hylian Shield.}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{bugfix|Aerial [[Spin Attack]]'s back hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Aerial [[Spin Attack]]'s back hits no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
|Samus=
|Samus=
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
|Dark Samus=
|Dark Samus=
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
|Yoshi=
|Yoshi=
*{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}}
*{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}}
Line 21: Line 21:
*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Peach Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|[[Peach Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
|Daisy=
|Daisy=
Line 27: Line 27:
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Daisy Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|[[Daisy Parasol]]'s late loop hits no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
|Bowser=
|Bowser=
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
Line 84: Line 84:
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° [[autolink angle]].}}
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° [[autolink angle]].}}
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}}
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}}
*{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[autolink position]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
Line 129: Line 129:
*{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}}
*{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}}
|Mii Gunner=
|Mii Gunner=
*{{buff|Up smash's hits have adjusted angles and [[autolink position]]s, allowing them to connect more reliably.}}
*{{buff|Up smash's hits have adjusted angles and [[position vector]]s, allowing them to connect more reliably.}}
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their autolink position to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{bugfix|Certain hitboxes of up smash no longer use [[set weight]], fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.}}
|Pac-Man=
|Pac-Man=
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}}
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}}

Revision as of 18:30, July 3, 2022

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The spring activated Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.