Gerudo Valley: Difference between revisions

1,443 bytes added ,  1 year ago
Added more technical information and properly updated for Ultimate. I don't have access to the values, so values aren't 100% accurate (confident in Song of Time though), I'll get more data later but it is a long timer (Training reset uses the same seed, not useful). It would be logical for it to be a frame value that decrements with time and damage as it wouldn't need to subtract 0.0166...% every frame. Still need to document the ice/fire damage, chasm plat HP, and how weight affects them
m (Er...no?)
(Added more technical information and properly updated for Ultimate. I don't have access to the values, so values aren't 100% accurate (confident in Song of Time though), I'll get more data later but it is a long timer (Training reset uses the same seed, not useful). It would be logical for it to be a frame value that decrements with time and damage as it wouldn't need to subtract 0.0166...% every frame. Still need to document the ice/fire damage, chasm plat HP, and how weight affects them)
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|interwikipage = Gerudo Valley
|interwikipage = Gerudo Valley
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'''Gerudo Valley''' ({{ja|ゲルドの谷|Gerudo no Tani}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is one of two stages from the {{uv|Zelda}} universe in ''Super Smash Bros. for Nintendo 3DS'', alongside [[Spirit Train]].  
'''Gerudo Valley''' ({{ja|ゲルドの谷|Gerudo no Tani}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is one of two stages from the {{uv|Zelda}} universe in ''for Nintendo 3DS'', alongside [[Spirit Train]].  


In ''Smash 3DS'', {{SSB4|Ganondorf}} is fought here for his unlocking battle and in ''Ultimate'', {{SSBU|Sheik}} is fought here for her unlocking battle.
In ''for Nintendo 3DS'', {{SSB4|Ganondorf}} is fought here for his unlocking battle and in ''Ultimate'', {{SSBU|Sheik}} is fought here for her unlocking battle.


==Stage overview==
==Stage overview==
[[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]]
[[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]]
The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s featuring the [[:zeldawiki:Gerudo Symbol|Gerudo symbol]] for characters to stand on.
The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s featuring the {{iw|zeldawiki|Crest of the Gerudo}}.


The central bridge can be destroyed by attacking it, similarly to the floor of [[Green Hill Zone]]: this allows access to the chasm below, and makes the bottom [[blast line]] move downwards to compensate. The bridge will destroy itself after a while if it is not sufficiently damaged. Two small platforms protrude from each side of the chasm, as well as some damaging {{b|spike|stage element}}s which disappear when hit and do [[flame]] damage.
The bridge will naturally break after 138-149 seconds and can also be attacked to break it, reducing the time by the amount of damage taken in seconds (e.g. 10% damage will reduce the timer by 10 seconds). Once broken the chasm and blast line below accessible; in ''for Nintendo 3DS'', the blast line is moved downwards to compensate but in ''Ultimate'' the blast line never moves. Two small platforms protrude from each side of the chasm, one lower than the other, which can be broken by attack them or by jumping on them, with heavier characters breaking them in fewer jumps. Damaging {{b|spike|stage element}}s are also present further below the two platforms which disappear when hit, deals 10% damage (has a [[flame]] effect in ''for Nintendo 3DS''), and [[fixed knockback]]—the knockback in ''for Nintendo 3DS'' is enough to send most characters above bridge, it is weaker in ''Ultimate'', sending lightweights barely above the bridge and heavyweights about halfway up the chasm.


Soon after the bridge is broken, [[Koume and Kotake]] fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making [[freeze|freezing]] ice spikes appear.
Soon after the bridge is broken, [[Koume and Kotake]] fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making [[freeze|freezing]] ice spikes appear. Sometimes neither will appear, leaving both sides bare. The fire lasts 10-12 seconds and the ice spikes lasts 8-10 seconds.


After a while, the "Song of Time" will be heard and the bridge will repair itself: this returns the blast line back to its default position, [[KO]]'ing any fighters who do not return to the surface quickly enough. In earlier versions of the game the blast line moved rather abruptly, KO'ing fighters almost instantly as a result: this has been changed in [[List of updates (SSB4-3DS)#1.0.5|Version 1.0.5]], and players are now given a bit more time to recover (like they are flying in the airstream) before the camera returns to the default position.
After 20-30 seconds, the "Song of Time" will be heard and the stage will return to normal; in ''for Nintendo 3DS'' the bridge will flash white, in ''Ultimate'' the space between the bridge will sparkle. The bridge will repair itself over the span of 4.5 seconds after the song starts. In ''for Nintendo 3DS'', the platforms and spikes remain and the blast line will rise up shortly after the bridge is repaired, placing it slightly below the bridge. In ''Ultimate'', the platforms and spikes will fall away and any character will receive a large amount of vertical fixed knockback to get them above the bridge—the knockback only occurs during the repairing process and is not present below the spikes. Prior to version [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] of ''for Nintendo 3DS'', the blast line moved abruptly, KO'ing fighters almost instantly as a result. Once the bridge is repaired, any canopy that was broken by Koume or Kotake's spell will reappear (fully forming after 1 second) and the platforms and spikes will reappear if any were broken.


The background of the stage features a waterfall, the {{s|zeldawiki|Carpenter}}s' tent, and, behind the mountains in the left side, {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Horseback Archery Range}}. A desert wind will blow across the stage for aesthetic effect.
The background of the stage features a waterfall, the {{s|zeldawiki|Carpenter}}s' tent, and, behind the mountains in the left side, {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Horseback Archery Range}}. A desert wind will blow across the stage for aesthetic effect.
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<gallery widths="200px">
<gallery widths="200px">
Gerudo Valley Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Gerudo Valley Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
File:SSBU-Gerudo ValleyOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Gerudo ValleyOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Gerudo ValleyBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-Gerudo ValleyBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
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</gallery>


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==Origin==
==Origin==
:''See also: [[Kotake and Koume#Origin|Kotake and Koume]].''
:''See also: {{h1|Koume & Kotake|Origin}}.''
This stage is based on {{s|zeldawiki|Gerudo Valley}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is a long, deserted valley that acts as the gateway to the domain of the {{s|zeldawiki|Gerudo}}, and {{s|zeldawiki|Link}} has to traverse it in order to reach {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''.  
This stage is based on {{s|zeldawiki|Gerudo Valley}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is a long, deserted valley that acts as the gateway to the domain of the {{s|zeldawiki|Gerudo}}, and {{s|zeldawiki|Link}} has to traverse it in order to reach {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''.  


In ''Ocarina of Time'', the Gerudo decided to destroy the bridge over {{s|zeldawiki|Zora's River}} to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired.
In ''Ocarina of Time'', the Gerudo decided to destroy the bridge over {{s|zeldawiki|Zora's River}} to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired.


The [[zeldawiki:Gerudo Symbol|symbol]] on the platforms represents the Gerudo tribe. In the original ''Ocarina of Time'' it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of ''Ocarina'') due to its resemblance to the [[:wikipedia:Star and crescent|Islamic star and crescent]].
The [[zeldawiki:Gerudo Symbol|symbol]] on the platforms represents the Gerudo tribe. In the original ''Ocarina of Time'' it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of ''Ocarina'') due to its resemblance to the [[wikipedia:Star and crescent|Islamic star and crescent]].


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==Trivia==
==Trivia==
*This is the only stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' to use a new remix by default and an old remix as an alternative.
*This is the only stage in ''for Nintendo 3DS'' to use a new remix by default and an old remix as an alternative.
*Koume and Kotake's entrance animation is more exaggerated and has more flourish in ''Ultimate'' than in ''for Nintendo 3DS'', taking about one more second for them to use their spell.
*The signs on either side of the bridge can be run into to create noise. In ''for Nintendo 3DS'' the signs will sway upon being run into but in ''Ultimate'' they do not.
*In ''Ultimate'', [[Nightmare]] and [[Devil]] cannot be summoned from an [[Assist Trophy]] on this stage. Additionally, [[Abra]] and [[Lugia]] cannot be summoned from a [[Poké Ball]].
*In ''Ultimate'', [[Nightmare]] and [[Devil]] cannot be summoned from an [[Assist Trophy]] on this stage. Additionally, [[Abra]] and [[Lugia]] cannot be summoned from a [[Poké Ball]].


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