Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | *{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}} | ||
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | *{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}} | ||
*{{bugfix|The [[Z-axis glitch]] has been fixed.}} | *{{bugfix|The spring activated [[Z-axis glitch]] has been fixed.}} | ||
*{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}} | *{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}} | ||
|Items= | |Items= |
Revision as of 12:40, November 20, 2021
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The spring activated Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.