Bowser Jr. (SSB4)/Forward smash: Difference between revisions
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{{technical data|Hitbox data needed.}} | |||
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!colspan=2|Bowser Jr. forward smash hitbox visualization | !colspan=2|Bowser Jr. forward smash hitbox visualization | ||
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==Overview== | ==Overview== | ||
The name of this move is '''Smash Twin Drills'''. Bowser Jr. uses two drills from the [[Junior Clown Car]] to drill into the opponent. It is a multi-hit attack that deals 16% [[damage]] when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer [[hitbox]] than the rest of the hits. The final hit is a powerful [[KO|KOing]] option, while the whole move has low [[ending lag]] and it can be angled. | |||
==Hitboxes== | ==Hitboxes== | ||
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==Trivia== | ==Trivia== | ||
*At approximately 700% and above (depending on the opponent), the opponent will escape the preliminary attacks, avoiding a KO from the final attack. | *At approximately 700% and above (depending on the opponent), the opponent will escape the preliminary attacks, avoiding a KO from the final attack. | ||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} |
Revision as of 12:06, January 17, 2021
Bowser Jr. forward smash hitbox visualization | |
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Overview
The name of this move is Smash Twin Drills. Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.
Hitboxes
Timing
Charges between | 5-6 |
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Linking hits | 18-32 |
Final hit | 35-36 |
Animation length | 55 |
Lag time |
Charge interval |
Hitbox |
Trivia
- At approximately 700% and above (depending on the opponent), the opponent will escape the preliminary attacks, avoiding a KO from the final attack.
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