Bayonetta (SSB4)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
{{ | Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to {{SSB4|Palutena}}'s [[Palutena (SSB4)/Up smash|up smash]]. It has rather noticeable start-up, high [[ending lag]] and low [[priority]], but it is her strongest attack when clean, as it is capable of [[KO|KOing]] middleweights around 100%. The [[Bullet Arts]] version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Butterfly's [[hitbox]] cannot be reversed. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |
Latest revision as of 18:24, January 14, 2021
Overview[edit]
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to Palutena's up smash. It has rather noticeable start-up, high ending lag and low priority, but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Butterfly's hitbox cannot be reversed.
Hitboxes[edit]
Timing[edit]
Charges between | 6-7 |
---|---|
Clean hit | 18-19 |
Late hit | 20-21 |
Latest hit | 22-23 |
Interruptible | 65 |
Animation length | 107 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|