ARMS Jump / ARM Hook: Difference between revisions
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When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like [[Shock Spring Jump]], the height reached by the move depends on how long the player holds the button. | When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like [[Shock Spring Jump]], the height reached by the move depends on how long the player holds the button. | ||
When used in the air, the move becomes '''ARM Hook''', where Min Min will instead reach up with her left arm. If she is close to a ledge, her arm will act as a [[tether recovery]]. | When used in the air, the move becomes '''ARM Hook''', where Min Min will instead reach up with her left arm. If she is close to a ledge, her arm will act as a [[tether recovery]]. It can be used as an attack and deals respectable damage and knockback on its own (being able to KO past 120%), though it is difficult to use in combat due to its fixed angle. | ||
==Instructional quotes== | ==Instructional quotes== |
Revision as of 18:28, July 18, 2020
ARMS Jump / ARM Hook | |
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{{{content2}}} Min Min using ARMS Jump and ARM Hook in Ultimate. | |
User | Min Min |
Universe | ARMS |
ARMS Jump is Min Min's up special move in Super Smash Bros. Ultimate.
Overview
When used on the ground, Min Min will slam her fists on the ground in order to then leap into the air. Much like Shock Spring Jump, the height reached by the move depends on how long the player holds the button.
When used in the air, the move becomes ARM Hook, where Min Min will instead reach up with her left arm. If she is close to a ledge, her arm will act as a tether recovery. It can be used as an attack and deals respectable damage and knockback on its own (being able to KO past 120%), though it is difficult to use in combat due to its fixed angle.
Instructional quotes
Move List | On the ground, the ARMS boost the jump. In the air, the ARMS extend upward to attack or to grab on to an edge. |
Origin
While not specific techniques in the home series, ARMS Jump bears a resemblance to a similar high jump in one of Spring Man’s victory poses and ARM Hook is a standard punch at a higher angle.