Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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|Corrin=*{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}} | |Corrin=*{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}} | ||
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstuns.}} | *{{change|Down aerial no longer has its downward movement disabled when used out of hitstuns.}} | ||
*{{buff|[[Dragon Lunge]]'s jump | *{{buff|[[Dragon Lunge]]'s jump out of the pin has less ending lag (FAF 46 → 40).}} | ||
*{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}} | *{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}} | ||
|Bayonetta=*{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}} | |Bayonetta=*{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}} |
Revision as of 16:58, July 8, 2020
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.