Template:UpdateList (SSBU)/4.0.0: Difference between revisions
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|Peach=*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}} | |Peach=*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}} | ||
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | *{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}} | ||
*{{bugfix|[[Peach Parasol]]'s | *{{bugfix|[[Peach Parasol]]'s late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}} | ||
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | *{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}} | ||
|Daisy=*{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}} | |Daisy=*{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}} | ||
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}} | *{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}} | ||
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | *{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}} | ||
*{{bugfix|[[Daisy Parasol]]'s | *{{bugfix|[[Daisy Parasol]]'s late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}} | ||
|Bowser=*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | |Bowser=*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}} | ||
|Ice Climbers=*{{nerf|Partner climber is no longer able to ledge trump opponents.}} | |Ice Climbers=*{{nerf|Partner climber is no longer able to ledge trump opponents.}} |
Revision as of 13:40, April 23, 2020
- The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
- The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
- The Z-axis glitch has been fixed.
- Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.