Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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|Peach=*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
|Peach=*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{bugfix|[[Peach Parasol]]'s late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
|Daisy=*{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}}
|Daisy=*{{change|Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.}}
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{bugfix|[[Daisy Parasol]]'s late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.}}
|Bowser=*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
|Bowser=*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
|Ice Climbers=*{{nerf|Partner climber is no longer able to ledge trump opponents.}}
|Ice Climbers=*{{nerf|Partner climber is no longer able to ledge trump opponents.}}

Revision as of 13:40, April 23, 2020

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.