Range: Difference between revisions

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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. There are some attacks that are considered to have large "range" which instead it is a character rushing forward with an attack(an example is Wolf's forward smash). Range could be best defined as how far an attack's hitbox extends from a character when they stand. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. Also, while not directly related to range, [[priority]] and [[Disjointed hitbox|disjointed hitboxes]] can allow a character to move in closer than they normally would and thus play roles as well.
'''Range''' is a general term used to describe how far an attack's [[hitbox]] reaches relative to the attacker. For example, many of [[Marth]]'s attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. On the other hand, many [[grab]]s have poor range; one must get in very close to be able to connect with them, which is usually risky to do. Attacks with large or [[disjointed hitbox]]es generally have more range than attacks with small hitboxes or ones that are close to the attacker's body. [[Projectile]]s in general have very long range.
 
Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to [[approach]] more often, while those with longer range can afford to [[camp]].


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Revision as of 16:17, September 2, 2010

Range is a general term used to describe how far an attack's hitbox reaches relative to the attacker. For example, many of Marth's attacks have good range, as the length of his sword can hit opponents from a distance, leaving Marth himself in a safe spot. On the other hand, many grabs have poor range; one must get in very close to be able to connect with them, which is usually risky to do. Attacks with large or disjointed hitboxes generally have more range than attacks with small hitboxes or ones that are close to the attacker's body. Projectiles in general have very long range.

Although various attacks have various ranges, certain characters tend to have longer reaches than others, allowing them to space more easily. For example, most characters with a weapon (sword, hammer, etc) have longer range than ones who don't. Characters with short range are forced to approach more often, while those with longer range can afford to camp.


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