Range: Difference between revisions
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(This seems poor to me. Some characters are missing (Yoshi, Lucario, ROB, Olimar), it's just an average of range (no character has all short/long ranged attacks), & some placements seem wrong (Diddy)) |
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. Also, while not directly related to range, [[priority]] and [[Disjointed hitbox|disjointed hitboxes]] can allow a character to move in closer than they normally would and thus play roles as well. | An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to [[Spacing|space]] more easily. Also, while not directly related to range, [[priority]] and [[Disjointed hitbox|disjointed hitboxes]] can allow a character to move in closer than they normally would and thus play roles as well. | ||
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[[Category:Game Physics]] | [[Category:Game Physics]] | ||
Revision as of 14:04, July 6, 2009
An attack's range is how far its hitbox reaches beyond the character's collision bubble. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to space more easily. Also, while not directly related to range, priority and disjointed hitboxes can allow a character to move in closer than they normally would and thus play roles as well.