Range: Difference between revisions
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#[[Diddy Kong (SSBB)|Diddy Kong]] | #[[Diddy Kong (SSBB)|Diddy Kong]] | ||
#[[Captain Falcon (SSBB)|Captain Falcon]], [[Kirby (SSBB)|Kirby]], [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]] | #[[Captain Falcon (SSBB)|Captain Falcon]], [[Kirby (SSBB)|Kirby]], [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]] | ||
#[[Wolf (SSBB)|Wolf]], [[Sheik (SSBB)| | #[[Wolf (SSBB)|Wolf]], [[Sheik (SSBB)|Sheik]] | ||
#[[Zelda (SSBB)|Zelda]] | #[[Zelda (SSBB)|Zelda]] | ||
#[[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Bowser (SSBB)|Bowser]], [[Ice Climbers (SSBB)|Ice Climbers]] | #[[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Bowser (SSBB)|Bowser]], [[Ice Climbers (SSBB)|Ice Climbers]] |
Revision as of 10:34, March 9, 2009
An attack's range is how far its hitbox reaches beyond the character's collision bubble. Although the range of attacks vary from one to another, certain characters tend to have longer reaches than others, allowing them to space more easily. Also, while not directly related to range, priority and disjointed hitboxes can allow a character to move in closer than they normally would and thus play roles as well.
Brawl attack range from longest to shortest: