Range: Difference between revisions

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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.
An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.


Melee attack range from longest to shortest:
''Brawl'' attack range from longest to shortest:
#[[Marth (SSBB)|Marth]], [[Ike (SSBB)|Ike]], [[Link (SSBB)|Link]]
#[[Marth (SSBB)|Marth]], [[Ike (SSBB)|Ike]], [[Link (SSBB)|Link]]
#[[Meta Knight (SSBB)|Meta Knight]], [[King Dedede (SSBB)|King Dedede]]
#[[Meta Knight (SSBB)|Meta Knight]], [[King Dedede (SSBB)|King Dedede]]

Revision as of 14:18, December 29, 2008

An attack's range is how far its hitbox reaches beyond the character's collision bubble.

Brawl attack range from longest to shortest:

  1. Marth, Ike, Link
  2. Meta Knight, King Dedede
  3. Toon Link, Ness, Lucas
  4. Mr. Game & Watch
  5. Donkey Kong
  6. Diddy Kong
  7. Captain Falcon, Kirby, Fox, Falco
  8. Wolf, Shiek
  9. Zelda
  10. Mario, Luigi, Bowser, Ice Climbers
  11. Pit
  12. Samus, Zero Suit Samus, Peach
  13. Snake, Sonic
  14. Charizard, Ivysaur
  15. Ganondorf, Squirtle
  16. Wario
  17. Jigglypuff
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