Range: Difference between revisions

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(Is this including projectiles or just melee attacks? It seems rather unorganized with little evidence supporting the claims. I think it's best to remove the list until proof can be linked.)
(Undid revision 201298 by 24.82.152.73 (Talk) - all kinds of melee attacks.)
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.
An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.
Range from longest to shortest:
#[[Marth]], [[Ike]], [[Link]]
#[[Meta Knight]], [[King Dedede]]
#[[Toon Link]], [[Ness]], [[Lucas]]
#[[Mr. Game & Watch]]
#[[Donkey Kong]]
#[[Diddy Kong]]
#[[Captain Falcon]], [[Kirby]], [[Fox]], [[Falco]]
#[[Wolf]], [[Sheik]]
#[[Zelda]]
#[[Mario]], [[Luigi]], [[Bowser]], [[Ice Climbers]]
#[[Pit]]
#[[Samus]], [[Zero Suit Samus]], [[Peach]]
#[[Snake]], [[Sonic]]
#[[Charizard]], [[Ivysaur]]
#[[Ganondorf]], [[Squirtle]]
#[[Wario]]
#[[Jigglypuff]]


[[Category:Game Physics]]
[[Category:Game Physics]]
  {{stub}}
  {{stub}}

Revision as of 11:08, October 30, 2008

An attack's range is how far its hitbox reaches beyond the character's collision bubble.

Range from longest to shortest:

  1. Marth, Ike, Link
  2. Meta Knight, King Dedede
  3. Toon Link, Ness, Lucas
  4. Mr. Game & Watch
  5. Donkey Kong
  6. Diddy Kong
  7. Captain Falcon, Kirby, Fox, Falco
  8. Wolf, Sheik
  9. Zelda
  10. Mario, Luigi, Bowser, Ice Climbers
  11. Pit
  12. Samus, Zero Suit Samus, Peach
  13. Snake, Sonic
  14. Charizard, Ivysaur
  15. Ganondorf, Squirtle
  16. Wario
  17. Jigglypuff
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