Range: Difference between revisions
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(Is this including projectiles or just melee attacks? It seems rather unorganized with little evidence supporting the claims. I think it's best to remove the list until proof can be linked.) |
(Undid revision 201298 by 24.82.152.73 (Talk) - all kinds of melee attacks.) |
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | ||
Range from longest to shortest: | |||
#[[Marth]], [[Ike]], [[Link]] | |||
#[[Meta Knight]], [[King Dedede]] | |||
#[[Toon Link]], [[Ness]], [[Lucas]] | |||
#[[Mr. Game & Watch]] | |||
#[[Donkey Kong]] | |||
#[[Diddy Kong]] | |||
#[[Captain Falcon]], [[Kirby]], [[Fox]], [[Falco]] | |||
#[[Wolf]], [[Sheik]] | |||
#[[Zelda]] | |||
#[[Mario]], [[Luigi]], [[Bowser]], [[Ice Climbers]] | |||
#[[Pit]] | |||
#[[Samus]], [[Zero Suit Samus]], [[Peach]] | |||
#[[Snake]], [[Sonic]] | |||
#[[Charizard]], [[Ivysaur]] | |||
#[[Ganondorf]], [[Squirtle]] | |||
#[[Wario]] | |||
#[[Jigglypuff]] | |||
[[Category:Game Physics]] | [[Category:Game Physics]] | ||
{{stub}} | {{stub}} |
Revision as of 11:08, October 30, 2008
An attack's range is how far its hitbox reaches beyond the character's collision bubble.
Range from longest to shortest: