Range: Difference between revisions
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(Is this including projectiles or just melee attacks? It seems rather unorganized with little evidence supporting the claims. I think it's best to remove the list until proof can be linked.) |
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble. | ||
[[Category:Game Physics]] | [[Category:Game Physics]] | ||
{{stub}} | {{stub}} |
Revision as of 03:15, October 30, 2008
An attack's range is how far its hitbox reaches beyond the character's collision bubble.