Range: Difference between revisions

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(Is this including projectiles or just melee attacks? It seems rather unorganized with little evidence supporting the claims. I think it's best to remove the list until proof can be linked.)
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An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.
An attack's '''range''' is how far its [[hitbox]] reaches beyond the character's collision bubble.
Range from longest to shortest:
#[[Marth]], [[Ike]], [[Link]]
#[[Meta Knight]], [[King Dedede]]
#[[Toon Link]], [[Ness]], [[Lucas]]
#[[Mr. Game & Watch]]
#[[Donkey Kong]]
#[[Diddy Kong]]
#[[Captain Falcon]], [[Kirby]], [[Fox]], [[Falco]]
#[[Wolf]], [[Sheik]]
#[[Zelda]]
#[[Mario]], [[Luigi]], [[Bowser]], [[Ice Climbers]]
#[[Pit]]
#[[Samus]], [[Zero Suit Samus]], [[Peach]]
#[[Snake]], [[Sonic]]
#[[Charizard]], [[Ivysaur]]
#[[Ganondorf]], [[Squirtle]]
#[[Wario]]
#[[Jigglypuff]]


[[Category:Game Physics]]
[[Category:Game Physics]]
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  {{stub}}

Revision as of 03:15, October 30, 2008

An attack's range is how far its hitbox reaches beyond the character's collision bubble.

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