Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
*{{buff|[[Flare Blitz]] can snap to the ledge earlier.}}
*{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}}
*{{change|Up smash has new hitboxes on the first hit which help it to connect into the second hit properly. Oddly, one of these hitboxes deals no damage, which is likely a mistake.}}
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° [[autolink angle]].}}
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}}
|Diddy Kong=*{{bugfix|The glitch that resulted [[Rocketbarrel Boost]] to disappear instantaneous when hit by a certain move (ex. {{SSBU|Palutena}}'s neutral aerial) during the release has been fixed.}}
|Diddy Kong=*{{bugfix|The glitch that resulted [[Rocketbarrel Boost]] to disappear instantaneous when hit by a certain move (ex. {{SSBU|Palutena}}'s neutral aerial) during the release has been fixed.}}
|Lucas=*{{buff|Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).}}
|Lucas=*{{buff|Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).}}

Revision as of 18:22, January 4, 2020

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.