Template:UpdateList (SSBU)/4.0.0: Difference between revisions

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m (Protected "Template:UpdateList (SSBU)/4.0.0": Per consensus ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
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|Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}}
|Mario=*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}}
|Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
|Donkey Kong=*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
|Link=*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
|Link=*{{buff|Link can now [[shield SDI]] if a projectile hits his Deku Shield.}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
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|Zelda=*{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}}
|Zelda=*{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}}
|Ganondorf=*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}}
|Ganondorf=*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}}
|Young Link=*{{buff|Young Link can now [[shield SDI]] if a projectile hits his Deku Shield.}}
|Mewtwo=*{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}}
|Mewtwo=*{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}}
*{{buff|Up smash's last hit has more knockback scaling (107 → 111).}}
*{{buff|Up smash's last hit has more knockback scaling (107 → 111).}}
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*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
|R.O.B.=*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
|Toon Link=*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
|Toon Link=*{{buff|Toon Link can now [[shield SDI]] if a projectile hits his Deku Shield.}}
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}
|Villager=*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}
|Rosalina & Luma=*{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}}
|Rosalina & Luma=*{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}}
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*{{buff|Makarakarn's vertical searchbox has been raised to 0.25u}}
*{{buff|Makarakarn's vertical searchbox has been raised to 0.25u}}
*{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}}
*{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}}
|Universal=*{{buff|Characters with [[passive shield]]s ({{SSBU|Link}}, {{SSBU|Young Link}}, and {{SSBU|Toon Link}}) have gained the ability to [[shield SDI]] when blocking an attack with them.}}
|Universal=*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}}
*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}}
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}}
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}}
*{{bugfix|The [[Z-axis glitch]] has been fixed.}}
*{{bugfix|The [[Z-axis glitch]] has been fixed.}}

Revision as of 16:46, January 4, 2020

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.