447
edits
LimitCrown (talk | contribs) (→Special angles: Slight clarification of the behavior of the 0° angle in Ultimate.) |
|||
Line 16: | Line 16: | ||
*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage. | *The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage. | ||
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together. | *Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together. | ||
*In ''[[Ultimate]]'', an angle of 0 changes from horizontal to | *In ''[[Ultimate]]'', an angle of 0 changes from horizontal to 32° when the knockback dealt is greater than or equal to 120 units, similarly to the Sakurai angle in ''SSB'', but occurring later and remaining a semi-spike. | ||
==See also== | ==See also== |
edits