Angle: Difference between revisions

47 bytes added ,  4 years ago
→‎Special angles: Slight clarification of the behavior of the 0° angle in Ultimate.
(→‎Special angles: Slight clarification of the behavior of the 0° angle in Ultimate.)
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*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage.
*The [[Sakurai angle]] changes from horizontal to diagonal as the knockback delivered increases, allowing for grounded battles at low damage and maximum knockback distance at high damage.
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
*Various [[autolink angle]]s match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
*In ''[[Ultimate]]'', an angle of 0 changes from horizontal to 30° at higher knockback values, similarly to the Sakurai angle, but occurring later and remaining a semi-spike.
*In ''[[Ultimate]]'', an angle of 0 changes from horizontal to 32° when the knockback dealt is greater than or equal to 120 units, similarly to the Sakurai angle in ''SSB'', but occurring later and remaining a semi-spike.


==See also==
==See also==
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