Bat dropping: Difference between revisions

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[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-canceling]] and [[fastfalling]], one can achieve very high scores.
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-canceling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are [[Mario]]'s [[Front Air Attack]], [[Yoshi]]'s Front Air Attack, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


== Terms ==
== Terms ==

Revision as of 13:47, April 18, 2008

Bat dropping (abv. BD) is a technique used in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can perform many bat drops quickly.

Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With l-canceling and fastfalling, one can achieve very high scores.

Not all characters have to use down aerial; examples are Mario's forward aerial, Yoshi's forward aerial, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.

Terms

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.

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