Bat dropping: Difference between revisions

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[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-canceling]] and [[fastfalling]], one can achieve very high scores.
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat (with Z), and then hits it with [[down aerial]]. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-canceling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are [[Mario]]'s [[Front Air Attack]], [[Yoshi]]'s Front Air Attack, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.


== Terms ==
== Terms ==

Revision as of 02:16, April 18, 2008

Bat dropping (abv. BD) is a technique used in the Home-run Contest minigame to rack up very high damage on Sandbag. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop. When combined with fastfalling, L-canceling, and airgrabbing, one can perform many bat drops quickly.

Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with down aerial. The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With l-canceling and fastfalling, one can achieve very high scores.

Not all characters have to use down aerial; examples are Mario's Front Air Attack, Yoshi's Front Air Attack, and Falco's up aerial. The timing for every character is different, because of varying falling speed, attack speed and jumping height.

Terms

  • Spacing: Spacing is a simple concept; it just means changing the position of one's character to improve a strategy.
  • JJC: Jump Jump Catch
  • JCJ: Jump Catch Jump
  • Singles: Single jump bat drops
  • Delayed fastfall: Generally applied in high-level strategies, the delayed fastfall involves dropping the bat, starting the move, then fastfalling. Most often used in single-jump bat drop strategies.

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