Zelda (SSB4)/Forward tilt: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=9}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 20:51, May 2, 2018
Zelda forward tilt hitbox visualization | |
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↗ | |
→ | |
↘ |
Hitboxes
This attack can be angled up, forward, or down, but all three have the same properties.
Timing
Hitbox | 10-11 |
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Interruptible | 39 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|