Bowser Jr. (SSB4)/Forward smash: Difference between revisions
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!Final hit | !Final hit | ||
|35-36 | |35-36 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |55 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19 | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox | {{FrameIconLegend|lag=y|charge=y|hitbox=y}} | ||
==Trivia== | ==Trivia== |
Revision as of 19:07, May 2, 2018
Bowser Jr. forward smash hitbox visualization | |
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Overview
Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits.
Hitboxes
Timing
Charges between | 5-6 |
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Linking hits | 18-32 |
Final hit | 35-36 |
Animation length | 55 |
Lag time |
Charge interval |
Hitbox |
Trivia
- At approximately 700% and above (depending on the opponent), the opponent will escape the preliminary attacks, avoiding a KO from the final attack.
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