Editing Sonic (SSB4)

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However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.
However, Sonic's KOing options are hindered by their high lag, which makes them risky and impairs his ability to KO outside of the neutral game. Despite his mobility, the linearity of Sonic's recovery makes him susceptible to [[gimp]]ing. By extension, he has trouble contending with [[projectile]] [[camping]], owing to both his lack of a reliable projectile and an effective way to stop them.


Thanks to his newfound and retained strengths outweighing his flaws, Sonic has attained a large playerbase that has consistently achieved excellent results in high-level play.
Thanks to his newfound and retained strengths outweighing his flaws, Sonic has attained a large playerbase that consistently achieves strong results in tournaments.


==Attributes==
==Attributes==
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Sonic has many beneficial [[Character customization|custom moves]] at his disposal. Stomp can meteor smash opponents, making it more useful for edge-guarding. Hammer Spin Dash can [[bury]] opponents during start-up, allowing for follow-ups that Spin Dash would not permit. In comparison, Burning Spin Dash deals much more damage and its lower jumps leave Sonic less vulnerable after landing a hit. Auto-Spin Charge removes the need for button mashing in order to charge and has a deceptive charging animation that does not reveal when the move starts losing power, the latter of which makes it suitable for mindgames. Lastly, Gravitational Charge has a [[windbox]] that [[Windbox#Pulling attacks|pulls]] opponents in front of Sonic toward him, making it easier for him to hit them. However, it also [[Windbox#Pushing attacks|pushes]] away opponents behind him, which can make it more difficult for them to punish him directly.
Sonic has many beneficial [[Character customization|custom moves]] at his disposal. Stomp can meteor smash opponents, making it more useful for edge-guarding. Hammer Spin Dash can [[bury]] opponents during start-up, allowing for follow-ups that Spin Dash would not permit. In comparison, Burning Spin Dash deals much more damage and its lower jumps leave Sonic less vulnerable after landing a hit. Auto-Spin Charge removes the need for button mashing in order to charge and has a deceptive charging animation that does not reveal when the move starts losing power, the latter of which makes it suitable for mindgames. Lastly, Gravitational Charge has a [[windbox]] that [[Windbox#Pulling attacks|pulls]] opponents in front of Sonic toward him, making it easier for him to hit them. However, it also [[Windbox#Pushing attacks|pushes]] away opponents behind him, which can make it more difficult for them to punish him directly.


Overall, Sonic is a character with incredible offensive prowess that must force opponents to make a mistake in order to safely rack up damage and use his excellent mobility to avoid heavy punishment.
Overall, Sonic is a character with incredible offensive prowess that must force opponents to make a mistake in order to safely rack up damage and use his excellent mobility to avoid heavy punishment. Despite receiving nerfs from game updates, Sonic remains a strong choice for competitive play, with professionals such as {{Sm|KEN}}, {{Sm|6WX}}, and {{Sm|komorikiri}} consistently achieving great results with him.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
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Although remaining very respectable, Sonic's recovery has nevertheless worsened in two particular ways: [[Spring Jump]] covers less vertical distance, its [[intangibility]] has increased startup lag, and Sonic cannot act as soon out of it, not only making it a worse recovery option, but also making it a less effective combo breaker. Homing Attack can also no longer be used repeatedly without landing on the ground again, removing Sonic's ability to infinitely [[stall]] with it. Lastly, [[Spin Dash]]'s damage racking potential was toned down via update [[1.0.6]], and it can no longer be used with [[momentum canceling]], which significantly hinders Sonic's endurance. 1.0.6 also notably made his back throw weaker.
Although remaining very respectable, Sonic's recovery has nevertheless worsened in two particular ways: [[Spring Jump]] covers less vertical distance, its [[intangibility]] has increased startup lag, and Sonic cannot act as soon out of it, not only making it a worse recovery option, but also making it a less effective combo breaker. Homing Attack can also no longer be used repeatedly without landing on the ground again, removing Sonic's ability to infinitely [[stall]] with it. Lastly, [[Spin Dash]]'s damage racking potential was toned down via update [[1.0.6]], and it can no longer be used with [[momentum canceling]], which significantly hinders Sonic's endurance. 1.0.6 also notably made his back throw weaker.


Ultimately, Sonic's increased KO potential outweighs his reduced speed and damage output, and the changes to the game's mechanics help him more than they hurt him. As a result, he is a significantly more effective character, and he has seen much more usage in high level play.
Ultimately, Sonic's increased KO potential perfectly makes up for his reduced speed and damage output, and the changes to the game's mechanics help him more than they hurt him. As a result, he is a significantly better and more effective character, and he has seen a lot more success at high level play overall.
 
===Aesthetics===
===Aesthetics===
*{{change|Sonic's design is now based on his appearances in ''Sonic Unleashed'' onwards. His quills are slightly shorter and significantly more rigid, his mouth is now positioned on the side of his muzzle by default, and his irises are spread slightly further away from each other. Additionally, Sonic's fur and skin are slightly more vibrant, and his eye color is slightly more subdued. Lastly, his shoes now have a polished finish.}}
*{{change|Sonic's design is now based on his appearances in ''Sonic Unleashed'' onwards. His quills are slightly shorter and significantly more rigid, his mouth is now positioned on the side of his muzzle by default, and his irises are spread slightly further away from each other. Additionally, Sonic's fur and skin are slightly more vibrant, and his eye color is slightly more subdued. Lastly, his shoes now have a polished finish.}}

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