Editing Soaring Slash

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==Overview==
==Overview==
[[File:ChromSoaringSlash.jpg|thumb|left|Chrom using Soaring Slash.]]
[[File:ChromSoaringSlash.jpg|thumb|left|Chrom using Soaring Slash.]]
Soaring Slash is very similar to [[Aether]], {{SSBU|Ike}}'s recovery move. However, instead of throwing his sword upward and jumping to catch it as Ike does, Chrom performs a slash upwards, and then jumps with his sword still in hand, twirling in the air before coming back down. Soaring Slash offers near-negligible horizontal movement, as it stops all of Chrom's momentum and sends him straight up and down with very little horizontal influence at the peak of the jump. As a result, it is inferior as a recovery, even in comparison to Aether. It also lacks a rising hitbox unlike Aether and does not hit above him on the initial slash despite its appearance, allowing for opponents to completely stop Chrom from recovering with strategies that simply place hitboxes in his way, such as repeatedly using [[neutral attack]] at the ledge or using aerial moves with lingering hitboxes above him. This can be mitigated through precise spacing for ledgesnaps, but leaves him vulnerable to [[meteor smash]]es from above. Chrom also has higher [[air speed]] than Ike, however, making up for some of Soaring Slash's lacking lateral movement. Soaring Slash grants Chrom [[super armor]] before he leaps upwards to grant him some protection, in a similar vein to Aether and grounded [[Blazer]], though unlike those moves the armor frames do not activate until the attack's hitboxes are active.
Soaring Slash is very similar to [[Aether]], {{SSBU|Ike}}'s recovery move. However, instead of throwing his sword upward and jumping to catch it as Ike does, Chrom performs a slash upwards, and then jumps with his sword still in hand, twirling in the air before coming back down. Soaring Slash offers near-negligible horizontal movement, as it stops all of Chrom's momentum and sends him straight up and down with very little horizontal influence at the peak of the jump. As a result, it is inferior as a recovery, even in comparison to Aether. It also lacks a rising hitbox unlike Aether and does not hit above him on the initial slash despite its appearance, allowing for opponents to completely stop Chrom from recovering with strategies that simply place hitboxes in his way, such as repeatedly using [[neutral attack]] at the ledge or using aerial moves with lingering hitboxes above him. This can be mitigated through precise spacing for ledgesnaps, but leaves him vulnerable to [[meteor smash]]es from above. Chrom also has higher [[air speed]] than Ike, however, making up for some of Soaring Slash's lacking lateral movement. Soaring Slash grants Chrom [[super armor]] before he leaps upwards, in a similar vein to Aether and grounded [[Blazer]].


While it is lacking as a recovery move, Soaring Slash is an extremely effective [[out of shield]] option for Chrom, as its initial hit has a deceptively large horizontal hitbox, a decent startup of 10 frames (which is faster than the frame 15 startup of Ike's Aether) and extremely high damage output if all hits connect (21% base damage).
While it is lacking as a recovery move, Soaring Slash is an extremely effective [[out of shield]] option for Chrom, as its initial hit has a deceptively large horizontal hitbox, a decent startup of 10 frames (which is faster than the frame 15 startup of Ike's Aether) and extremely high damage output if all hits connect (21% base damage).

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