Editing Snake (SSBU)

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Snake currently ranks 4th out of 82 on the ''Ultimate'' [[tier list]], placing him in the middle of S tier. This is a marginal improvement from his placement in ''Brawl'', where he was ranked 6th out of 38. He is gifted with an exceptionally versatile moveset, having a wide variety of powerful tools at his disposal, including fast [[startup]] on the majority of his attacks, large, [[disjointed hitbox]]es on many of his moves, high damage and knockback output, one of the game's best burst options with his [[dash attack]], an excellent projectile and [[camping]] game with his many explosives, a great [[tech-chasing]] and setup move with his [[down throw]], a fast and highly damaging [[out of shield]] option with his [[down aerial]], and fantastic stage control, ledge trapping and [[edgeguard]]ing capabilities. His [[Hand Grenade|grenade]]s are one of the best projectiles in the game due to their frame 1 startup, making them excellent combo breakers and setup tools, and their ability to be shield dropped and subsequently picked up gives them vast utility for both offense and defense in battle. They can also be [[B-reverse]]d to help Snake mix up his landing, and his [[heavyweight]] status gives him strong endurance, while also allowing him to make use of [[rage]]. His [[up tilt]] remains an extremely lethal KO move due to its decently sized hitbox, as well as its sheer speed and power.
Snake currently ranks 4th out of 82 on the ''Ultimate'' [[tier list]], placing him in the middle of S tier. This is a marginal improvement from his placement in ''Brawl'', where he was ranked 6th out of 38. He is gifted with an exceptionally versatile moveset, having a wide variety of powerful tools at his disposal, including fast [[startup]] on the majority of his attacks, large, [[disjointed hitbox]]es on many of his moves, high damage and knockback output, one of the game's best burst options with his [[dash attack]], an excellent projectile and [[camping]] game with his many explosives, a great [[tech-chasing]] and setup move with his [[down throw]], a fast and highly damaging [[out of shield]] option with his [[down aerial]], and fantastic stage control, ledge trapping and [[edgeguard]]ing capabilities. His [[Hand Grenade|grenade]]s are one of the best projectiles in the game due to their frame 1 startup, making them excellent combo breakers and setup tools, and their ability to be shield dropped and subsequently picked up gives them vast utility for both offense and defense in battle. They can also be [[B-reverse]]d to help Snake mix up his landing, and his [[heavyweight]] status gives him strong endurance, while also allowing him to make use of [[rage]]. His [[up tilt]] remains an extremely lethal KO move due to its decently sized hitbox, as well as its sheer speed and power.


Snake inherits several flaws that were endemic to him in ''Brawl''. His main issue is his recovery; despite the high distance [[Cypher]] provides, it remains predictable and easy to intercept, which is now made worse by it being able to be destroyed, and his slow-acting air speed makes him susceptible to gimping, despite the benefits of the game's air dodge mechanics. While he has several tools like [[C4]] to refresh his recovery and grenades to break out of combos, he's often forced to self-inflict damage just to recover or reset into neutral, which combined with his susceptibility to combos, trouble landing, and the inability to tech at very high percentages, gives him a very poor disadvantage state. Although several of his attacks having fast startup, many of his moves have notable [[end lag]], which can leave him vulnerable on block. The removal of [[DACUS]], of which he was previously one of its most proficient users, has also limited his mobility options to an extent. Additionally, due to his explosives being able to be absorbed, this can give him trouble against characters with [[absorption]] based moves. Finally, Snake's KO options are all fairly predictable. Since many of his kill moves like smash attacks are slow acting, he's often times limited to attacks like up tilt that are easy to anticipate, since many of his KO setups are a lot more circumstantial.
Snake inherits several flaws that were endemic to him in ''Brawl''. His main issue is his recovery; despite the high distance [[Cypher]] provides, it remains predictable and easy to intercept, which is now made worse by it being able to be destroyed, and his slow-acting air speed makes him susceptible to gimping, despite the benefits of the game's air dodge mechanics. While he has several tools like [[C4]] to refresh his recovery and grenades to break out of combos, he's often forced to self-inflict damage just to recover or reset into neutral, which combined with his susceptibility to combos, trouble landing, and the inability to tech at very high percentages, gives him a very poor disadvantage state. Although several of his attacks having fast startup, many of his moves have notable [[end lag]], which can leave him vulnerable on block. The removal of [[DACUS]], of which he was previously one of its most proficient users, has also limited his mobility options to an extent. Finally, Snake's KO options are all fairly predictable. Since many of his kill moves like smash attacks are slow acting, he's often times limited to attacks like up tilt that are easy to anticipate, since many of his KO setups are a lot more circumstantial.


Nonetheless, his pros greatly outweigh his cons. Since the release of the game, Snake has consistently been one of the most popular characters in competitive play, with many players representing him throughout the years, most notably {{Sm|ApolloKage}}, {{Sm|Hurt}}, and {{Sm|MVD}}.
Nonetheless, his pros greatly outweigh his cons. Since the release of the game, Snake has consistently been one of the most popular characters in competitive play, with many players representing him throughout the years, most notably {{Sm|ApolloKage}}, {{Sm|Hurt}}, and {{Sm|MVD}}.

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