Editing Snake (SSBB)

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Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version, both reprising their roles from the ''Metal Gear Solid'' games.
Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version, both reprising their roles from the ''Metal Gear Solid'' games.


Snake ranks 6th on the tier list. One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged.
Snake ranks 6th on the tier list (the second-highest ranked [[unlockable character]]). One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged.


Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. Snake's disproportionately high [[weight]] grants him strong [[momentum cancelling]] abilities, as well as excellent endurance, and his far-reaching recovery makes him one of the most difficult characters to KO, especially vertically. Snake can also use his [[DACUS]] to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to {{SSBB|Sonic}}'s dashing speed). Almost all of his moves have high KO power, and he can set up [[tech-chase]]s with his down throw that can deal lots of damage if he can [[read]] his opponent's actions.
Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. Snake's disproportionately high [[weight]] grants him strong [[momentum cancelling]] abilities, as well as excellent endurance, and his far-reaching recovery makes him one of the most difficult characters to KO, especially vertically. Snake can also use his [[DACUS]] to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to {{SSBB|Sonic}}'s dashing speed). Almost all of his moves have high KO power, and he can set up [[tech-chase]]s with his down throw that can deal lots of damage if he can [[read]] his opponent's actions.

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