Editing Shulk (SSBU)
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{{iw|wikipedia|Adam Howden}} and {{iw|wikipedia|Shintarō Asanuma}} reprise their roles as Shulk's voice actors in the English and Japanese versions respectively, mostly through recycled voice clips from ''[[Super Smash Bros. 4]]''. Howden and Asanuma also reprised their roles for Shulk's appearance in {{SSBU|Pyra}} and {{SSBU|Mythra}}'s [[List of Super Smash Bros. Ultimate character trailers#Pyra and Mythra|reveal trailer]]. | {{iw|wikipedia|Adam Howden}} and {{iw|wikipedia|Shintarō Asanuma}} reprise their roles as Shulk's voice actors in the English and Japanese versions respectively, mostly through recycled voice clips from ''[[Super Smash Bros. 4]]''. Howden and Asanuma also reprised their roles for Shulk's appearance in {{SSBU|Pyra}} and {{SSBU|Mythra}}'s [[List of Super Smash Bros. Ultimate character trailers#Pyra and Mythra|reveal trailer]]. | ||
Shulk is ranked 25th out of 82 on the current [[tier list]], placing him | Shulk is ranked 25th out of 82 on the current [[tier list]], placing him at the bottom of the A- tier. This is a significant improvement from his 34th out of 54 placement in ''SSB4''. One of Shulk's greatest strengths is his enormous disjointed range, courtesy of the Monado. This allows him to outrange almost every fighter in the game, which gives Shulk one of the most effective spacing capabilities relative to the rest of the cast. Shulk can further enhance his strengths through the usage of [[Monado Arts]]. They allow him to change his stats on command, depending on the art selected. To name a few, Speed Art allows him to run faster and improve his approach and Buster Art gives him increased damage output in exchange for less knockback, allowing for high-damaging combos. Shield Art, in particular, is notorious for breaking out of combos due to decrease knockback taken. | ||
Despite the amount of strengths, Shulk is not flawless. He still retains his sluggish frame data and startup of a majority of his moves, making him prone to getting parry punished or overwhelmed by faster moves. His recovery is also fairly exploitable due to Air Slash being his only main recovery option and if it gets disrupted, he can lose his stock fairly early if he has used his midair jump, even with Jump Art in store. Speaking of Monado Arts, despite giving Shulk upgrades, they also grant multiples downsides. For example, while Smash Art gives him better KO power, it also greatly increases knockback taken, giving Shulk a worse endurance than even Pichu while in Smash Art, giving it some risk to using it. Finally, Shulk is one of the most difficult characters to master since he has a lot of advanced techniques, and properly using Monado Arts mid-match has to account for fast decision-making to see which art is best suited for each situation. | Despite the amount of strengths, Shulk is not flawless. He still retains his sluggish frame data and startup of a majority of his moves, making him prone to getting parry punished or overwhelmed by faster moves. His recovery is also fairly exploitable due to Air Slash being his only main recovery option and if it gets disrupted, he can lose his stock fairly early if he has used his midair jump, even with Jump Art in store. Speaking of Monado Arts, despite giving Shulk upgrades, they also grant multiples downsides. For example, while Smash Art gives him better KO power, it also greatly increases knockback taken, giving Shulk a worse endurance than even Pichu while in Smash Art, giving it some risk to using it. Finally, Shulk is one of the most difficult characters to master since he has a lot of advanced techniques, and properly using Monado Arts mid-match has to account for fast decision-making to see which art is best suited for each situation. |