Editing Short hop fast fall L-cancel
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*Down | *Down | ||
*[[L]], [[R]], or [[Z]] | *[[L]], [[R]], or [[Z]] | ||
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair." | The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a [[short hop fast fall]] (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair." | ||
==Outside of ''Melee''== | ==Outside of ''Melee''== |