Editing Shield

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===Analog shield data (''Melee'' only)===
===Analog shield data (''Melee'' only)===
Several shield properties in ''Melee'' are altered if the L or R buttons are not fully pressed. Put in simple terms, lighter shields are larger and take longer to deplete, but take more damage, and increase the defender's shieldstun and pushback, while reducing the attacker's pushback. As a result, they are safer to use preemptively and can prevent [[shield stab]]bing much more reliably, but are significantly less effective for subsequent retaliation. This mechanic was dropped for ''Brawl'' due to Nintendo dropping support for analog buttons after the [[GameCube controller]] and has yet to return to the series.
Several shield properties in ''Melee'' are altered if the L or R buttons are not fully pressed. Put in simple terms, lighter shields are larger and take longer to deplete, but take more damage, and increase the defender's shieldstun and pushback, while reducing the attacker's pushback. As a result, they are safer to use preemptively and can prevent [[shield stab]]bing much more reliably, but are significantly less effective for subsequent retaliation.


In all formulas, '''s''' is an analog factor equal to <code>n / 140</code>, where '''n''' ranges between 43 and 140 depending on how much the L or R buttons are pressed. As a result, '''s''' can be as low as 0.30714 with the lightest possible shield, and caps at 1 with a full shield. Shielding with the Z button corresponds to <code>s = 0.35</code>, or <code>n = 49/140</code>.
In all formulas, '''s''' is an analog factor equal to <code>n / 140</code>, where '''n''' ranges between 43 and 140 depending on how much the L or R buttons are pressed. As a result, '''s''' can be as low as 0.30714 with the lightest possible shield, and caps at 1 with a full shield. Shielding with the Z button corresponds to <code>s = 0.35</code>, or <code>n = 49/140</code>.

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